* Introduce AspiringActor, EstablishedActor
This pair of objects represents the two-phase (parent-thread /
child-thread) construction that's needed to support constructing
Thread<Object> without blocking until the child thread is up and
running.
An `AspiringActor<O>` is responsible for:
- ownership of the actor's `Mailbox`
- allocating the memory for (but *not* constructing) the target object `O`
Using these two pieces--the mailbox and a stable address for `O`--an
`AspiringActor<O>` can accept messages for the target object, or provide
`ActorRef<O>`s that do so, before the object has actually been
constructed by the corresponding `EstablishedActor<O>`. (Such messages
are queued in the mailbox until after the object is constructed.)
This allows for an `AspiringActor<O>` to be created and safely used by a
thread other than the one on which the target object will (eventually)
live.
An `EstablishedActor<O>` is responsible for managing the lifetime of the
target object `O` and the open/closed state of the parent's `mailbox`.
The `O` object's lifetime is contained by that of its owning
`EstablishedActor<O>`: the `EstablishedActor` constructor executes the
`O` constructor via "placement new", constructing it at the address
provided by the parent `AspiringActor`, and the `~EstablishedActor`
destructor similarly executes the `~O` destructor (after closing the
mailbox). `EstablishedActor` should therefore live entirely on the
thread intended to own `O`.
* Remove Actor#{invoke,ask}
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
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#include <memory>
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namespace mbgl {
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class Mailbox;
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/*
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A `Scheduler` is responsible for coordinating the processing of messages by
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one or more actors via their mailboxes. It's an abstract interface. Currently,
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the following concrete implementations exist:
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* `ThreadPool` can coordinate an unlimited number of actors over any number of
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threads via a pool, preserving the following behaviors:
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- Messages from each individual mailbox are processed in order
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- Only a single message from a mailbox is processed at a time; there is no
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concurrency within a mailbox
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Subject to these constraints, processing can happen on whatever thread in the
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pool is available.
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* `Scheduler::GetCurrent()` is typically used to create a mailbox and `ActorRef`
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for an object that lives on the main thread and is not itself wrapped an
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`Actor`. The underlying implementation of this Scheduler should usually be
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a `RunLoop`
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auto mailbox = std::make_shared<Mailbox>(*Scheduler::Get());
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Actor<Worker> worker(threadPool, ActorRef<Foo>(*this, mailbox));
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*/
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class Scheduler {
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public:
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virtual ~Scheduler() = default;
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// Used by a Mailbox when it has a message in its queue to request that it
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// be scheduled. Specifically, the scheduler is expected to asynchronously
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// call `receive() on the given mailbox, provided it still exists at that
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// time.
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virtual void schedule(std::weak_ptr<Mailbox>) = 0;
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// Set/Get the current Scheduler for this thread
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static Scheduler* GetCurrent();
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static void SetCurrent(Scheduler*);
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};
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} // namespace mbgl
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