35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include <mbgl/renderer/layers/render_raster_layer.hpp>
|
|
#include <mbgl/renderer/bucket.hpp>
|
|
#include <mbgl/style/layers/raster_layer_impl.hpp>
|
|
|
|
namespace mbgl {
|
|
|
|
RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
|
|
: RenderLayer(style::LayerType::Raster, _impl) {
|
|
}
|
|
|
|
const style::RasterLayer::Impl& RenderRasterLayer::impl() const {
|
|
return static_cast<const style::RasterLayer::Impl&>(*baseImpl);
|
|
}
|
|
|
|
std::unique_ptr<Bucket> RenderRasterLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
|
|
assert(false);
|
|
return nullptr;
|
|
}
|
|
|
|
void RenderRasterLayer::transition(const TransitionParameters& parameters) {
|
|
unevaluated = impl().paint.transition(parameters, std::move(unevaluated));
|
|
}
|
|
|
|
void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) {
|
|
evaluated = unevaluated.evaluate(parameters);
|
|
|
|
passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
|
|
}
|
|
|
|
bool RenderRasterLayer::hasTransition() const {
|
|
return unevaluated.hasTransition();
|
|
}
|
|
|
|
} // namespace mbgl
|