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MapLibreParticleLab/src/mbgl/renderer/layers/render_raster_layer.cpp

35 lines
1.1 KiB
C++

#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
namespace mbgl {
RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
: RenderLayer(style::LayerType::Raster, _impl) {
}
const style::RasterLayer::Impl& RenderRasterLayer::impl() const {
return static_cast<const style::RasterLayer::Impl&>(*baseImpl);
}
std::unique_ptr<Bucket> RenderRasterLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
assert(false);
return nullptr;
}
void RenderRasterLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl().paint.transition(parameters, std::move(unevaluated));
}
void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
}
bool RenderRasterLayer::hasTransition() const {
return unevaluated.hasTransition();
}
} // namespace mbgl