Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
15 lines
267 B
GLSL
15 lines
267 B
GLSL
layout (std140) uniform CustomGeometryDrawableUBO {
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mat4 u_matrix;
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vec4 u_color;
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};
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layout(location = 0) in vec3 a_pos;
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layout(location = 1) in vec2 a_uv;
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out vec2 frag_uv;
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void main() {
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frag_uv = a_uv;
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gl_Position = u_matrix * vec4(a_pos, 1.0);
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}
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