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MapLibreParticleLab/src/mbgl/layout/symbol_layout.cpp

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#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/layout/merge_lines.hpp>
#include <mbgl/layout/clip_lines.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/get_anchors.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/utf.hpp>
#include <mbgl/util/token.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/i18n.hpp>
#include <mbgl/math/clamp.hpp>
#include <mbgl/math/minmax.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/util/platform.hpp>
#include <mbgl/util/logging.hpp>
#include <mapbox/polylabel.hpp>
namespace mbgl {
using namespace style;
SymbolLayout::SymbolLayout(const BucketParameters& parameters,
const std::vector<const Layer*>& layers,
const GeometryTileLayer& sourceLayer,
SpriteAtlas& spriteAtlas_)
: sourceLayerName(sourceLayer.getName()),
bucketName(layers.at(0)->getID()),
overscaling(parameters.tileID.overscaleFactor()),
zoom(parameters.tileID.overscaledZ),
mode(parameters.mode),
spriteAtlas(spriteAtlas_),
tileSize(util::tileSize * overscaling),
tilePixelRatio(float(util::EXTENT) / tileSize) {
const SymbolLayer::Impl& leader = *layers.at(0)->as<SymbolLayer>()->impl;
layout = leader.layout.evaluate(PropertyEvaluationParameters(zoom));
if (layout.get<IconRotationAlignment>() == AlignmentType::Auto) {
if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
layout.get<IconRotationAlignment>() = AlignmentType::Map;
} else {
layout.get<IconRotationAlignment>() = AlignmentType::Viewport;
}
}
if (layout.get<TextRotationAlignment>() == AlignmentType::Auto) {
if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
layout.get<TextRotationAlignment>() = AlignmentType::Map;
} else {
layout.get<TextRotationAlignment>() = AlignmentType::Viewport;
}
}
// If unspecified `text-pitch-alignment` inherits `text-rotation-alignment`
if (layout.get<TextPitchAlignment>() == AlignmentType::Auto) {
layout.get<TextPitchAlignment>() = layout.get<TextRotationAlignment>();
}
textMaxSize = leader.layout.evaluate<TextSize>(PropertyEvaluationParameters(18));
layout.get<IconSize>() = leader.layout.evaluate<IconSize>(PropertyEvaluationParameters(zoom + 1));
layout.get<TextSize>() = leader.layout.evaluate<TextSize>(PropertyEvaluationParameters(zoom + 1));
const bool hasTextField = layout.get<TextField>().match(
[&] (const std::string& s) { return !s.empty(); },
[&] (const auto&) { return true; }
);
const bool hasText = !layout.get<TextFont>().empty() && hasTextField;
const bool hasIcon = !layout.get<IconImage>().empty();
if (!hasText && !hasIcon) {
return;
}
for (const auto& layer : layers) {
layerPaintProperties.emplace(layer->getID(), layer->as<SymbolLayer>()->impl->paint.evaluated);
}
// Determine and load glyph ranges
const size_t featureCount = sourceLayer.featureCount();
for (size_t i = 0; i < featureCount; ++i) {
auto feature = sourceLayer.getFeature(i);
if (!leader.filter(feature->getType(), feature->getID(), [&] (const auto& key) { return feature->getValue(key); }))
continue;
SymbolFeature ft;
ft.index = i;
auto getValue = [&feature](const std::string& key) -> std::string {
auto value = feature->getValue(key);
if (!value)
return std::string();
if (value->is<std::string>())
return value->get<std::string>();
if (value->is<bool>())
return value->get<bool>() ? "true" : "false";
if (value->is<int64_t>())
return util::toString(value->get<int64_t>());
if (value->is<uint64_t>())
return util::toString(value->get<uint64_t>());
if (value->is<double>())
return util::toString(value->get<double>());
return "null";
};
if (hasText) {
std::string u8string = layout.evaluate<TextField>(zoom, *feature);
if (layout.get<TextField>().isConstant()) {
u8string = util::replaceTokens(u8string, getValue);
}
auto textTransform = layout.evaluate<TextTransform>(zoom, *feature);
if (textTransform == TextTransformType::Uppercase) {
u8string = platform::uppercase(u8string);
} else if (textTransform == TextTransformType::Lowercase) {
u8string = platform::lowercase(u8string);
}
ft.text = applyArabicShaping(util::utf8_to_utf16::convert(u8string));
// Loop through all characters of this text and collect unique codepoints.
for (char16_t chr : *ft.text) {
ranges.insert(getGlyphRange(chr));
if (char16_t verticalChr = util::i18n::verticalizePunctuation(chr)) {
ranges.insert(getGlyphRange(verticalChr));
}
}
}
if (hasIcon) {
ft.icon = util::replaceTokens(layout.get<IconImage>(), getValue);
ft.iconOffset = layout.evaluate<IconOffset>(zoom, *feature);
ft.iconRotation = layout.evaluate<IconRotate>(zoom, *feature) * util::DEG2RAD;
}
if (ft.text || ft.icon) {
ft.type = feature->getType();
ft.geometry = feature->getGeometries();
features.push_back(std::move(ft));
}
}
if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
util::mergeLines(features);
}
}
bool SymbolLayout::hasSymbolInstances() const {
return !symbolInstances.empty();
}
bool SymbolLayout::canPrepare(GlyphAtlas& glyphAtlas) {
const bool hasTextField = layout.get<TextField>().match(
[&] (const std::string& s) { return !s.empty(); },
[&] (const auto&) { return true; }
);
if (hasTextField && !layout.get<TextFont>().empty() && !glyphAtlas.hasGlyphRanges(layout.get<TextFont>(), ranges)) {
return false;
}
if (!layout.get<IconImage>().empty() && !spriteAtlas.isLoaded()) {
return false;
}
return true;
}
void SymbolLayout::prepare(uintptr_t tileUID,
GlyphAtlas& glyphAtlas) {
float horizontalAlign = 0.5;
float verticalAlign = 0.5;
switch (layout.get<TextAnchor>()) {
case TextAnchorType::Top:
case TextAnchorType::Bottom:
case TextAnchorType::Center:
break;
case TextAnchorType::Right:
case TextAnchorType::TopRight:
case TextAnchorType::BottomRight:
horizontalAlign = 1;
break;
case TextAnchorType::Left:
case TextAnchorType::TopLeft:
case TextAnchorType::BottomLeft:
horizontalAlign = 0;
break;
}
switch (layout.get<TextAnchor>()) {
case TextAnchorType::Left:
case TextAnchorType::Right:
case TextAnchorType::Center:
break;
case TextAnchorType::Bottom:
case TextAnchorType::BottomLeft:
case TextAnchorType::BottomRight:
verticalAlign = 1;
break;
case TextAnchorType::Top:
case TextAnchorType::TopLeft:
case TextAnchorType::TopRight:
verticalAlign = 0;
break;
}
const float justify = layout.get<TextJustify>() == TextJustifyType::Right ? 1 :
layout.get<TextJustify>() == TextJustifyType::Left ? 0 :
0.5;
auto glyphSet = glyphAtlas.getGlyphSet(layout.get<TextFont>());
const bool textAlongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map &&
layout.get<SymbolPlacement>() == SymbolPlacementType::Line;
for (const auto& feature : features) {
if (feature.geometry.empty()) continue;
std::pair<Shaping, Shaping> shapedTextOrientations;
PositionedIcon shapedIcon;
GlyphPositions face;
// if feature has text, shape the text
if (feature.text) {
auto getShaping = [&] (const std::u16string& text, WritingModeType writingMode) {
const float oneEm = 24.0f;
const Shaping result = glyphSet->getShaping(
/* string */ text,
/* maxWidth: ems */ layout.get<SymbolPlacement>() != SymbolPlacementType::Line ?
layout.get<TextMaxWidth>() * oneEm : 0,
/* lineHeight: ems */ layout.get<TextLineHeight>() * oneEm,
/* horizontalAlign */ horizontalAlign,
/* verticalAlign */ verticalAlign,
/* justify */ justify,
/* spacing: ems */ layout.get<TextLetterSpacing>() * oneEm,
/* translate */ Point<float>(layout.get<TextOffset>()[0], layout.get<TextOffset>()[1]),
/* verticalHeight */ oneEm,
/* writingMode */ writingMode,
/* bidirectional algorithm object */ bidi);
// Add the glyphs we need for this label to the glyph atlas.
if (result) {
glyphAtlas.addGlyphs(tileUID, text, layout.get<TextFont>(), glyphSet, face);
}
return result;
};
shapedTextOrientations.first = getShaping(*feature.text, WritingModeType::Horizontal);
if (util::i18n::allowsVerticalWritingMode(*feature.text) && textAlongLine) {
shapedTextOrientations.second = getShaping(util::i18n::verticalizePunctuation(*feature.text), WritingModeType::Vertical);
}
}
// if feature has icon, get sprite atlas position
if (feature.icon) {
auto image = spriteAtlas.getIcon(*feature.icon);
if (image) {
shapedIcon = shapeIcon(*image, feature);
assert((*image).spriteImage);
if ((*image).spriteImage->sdf) {
sdfIcons = true;
}
if ((*image).relativePixelRatio != 1.0f) {
iconsNeedLinear = true;
} else if (layout.get<IconRotate>().constantOr(1) != 0) {
iconsNeedLinear = true;
}
}
}
// if either shapedText or icon position is present, add the feature
if (shapedTextOrientations.first || shapedIcon) {
addFeature(feature, shapedTextOrientations, shapedIcon, face);
}
}
features.clear();
}
void SymbolLayout::addFeature(const SymbolFeature& feature,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
const PositionedIcon& shapedIcon,
const GlyphPositions& face) {
const float minScale = 0.5f;
const float glyphSize = 24.0f;
const float fontScale = layout.get<TextSize>() / glyphSize;
const float textBoxScale = tilePixelRatio * fontScale;
const float textMaxBoxScale = tilePixelRatio * textMaxSize / glyphSize;
const float iconBoxScale = tilePixelRatio * layout.get<IconSize>();
const float symbolSpacing = tilePixelRatio * layout.get<SymbolSpacing>();
const bool avoidEdges = layout.get<SymbolAvoidEdges>() && layout.get<SymbolPlacement>() != SymbolPlacementType::Line;
const float textPadding = layout.get<TextPadding>() * tilePixelRatio;
const float iconPadding = layout.get<IconPadding>() * tilePixelRatio;
const float textMaxAngle = layout.get<TextMaxAngle>() * util::DEG2RAD;
const SymbolPlacementType textPlacement = layout.get<TextRotationAlignment>() != AlignmentType::Map
? SymbolPlacementType::Point
: layout.get<SymbolPlacement>();
const SymbolPlacementType iconPlacement = layout.get<IconRotationAlignment>() != AlignmentType::Map
? SymbolPlacementType::Point
: layout.get<SymbolPlacement>();
const float textRepeatDistance = symbolSpacing / 2;
IndexedSubfeature indexedFeature = {feature.index, sourceLayerName, bucketName, symbolInstances.size()};
auto addSymbolInstance = [&] (const GeometryCoordinates& line, Anchor& anchor) {
// https://github.com/mapbox/vector-tile-spec/tree/master/2.1#41-layers
// +-------------------+ Symbols with anchors located on tile edges
// |(0,0) || are duplicated on neighbor tiles.
// | ||
// | || In continuous mode, to avoid overdraw we
// | || skip symbols located on the extent edges.
// | Tile || In still mode, we include the features in
// | || the buffers for both tiles and clip them
// | || at draw time.
// | ||
// +-------------------| In this scenario, the inner bounding box
// +-------------------+ is called 'withinPlus0', and the outer
// (extent,extent) is called 'inside'.
const bool withinPlus0 = anchor.point.x >= 0 && anchor.point.x < util::EXTENT && anchor.point.y >= 0 && anchor.point.y < util::EXTENT;
const bool inside = withinPlus0 || anchor.point.x == util::EXTENT || anchor.point.y == util::EXTENT;
if (avoidEdges && !inside) return;
const bool addToBuffers = mode == MapMode::Still || withinPlus0;
symbolInstances.emplace_back(anchor, line, shapedTextOrientations, shapedIcon, layout, addToBuffers, symbolInstances.size(),
textBoxScale, textPadding, textPlacement,
iconBoxScale, iconPadding, iconPlacement,
face, indexedFeature);
};
if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
auto clippedLines = util::clipLines(feature.geometry, 0, 0, util::EXTENT, util::EXTENT);
for (const auto& line : clippedLines) {
Anchors anchors = getAnchors(line,
symbolSpacing,
textMaxAngle,
(shapedTextOrientations.second ?: shapedTextOrientations.first).left,
(shapedTextOrientations.second ?: shapedTextOrientations.first).right,
shapedIcon.left,
shapedIcon.right,
glyphSize,
textMaxBoxScale,
overscaling);
for (auto& anchor : anchors) {
if (!shapedTextOrientations.first || !anchorIsTooClose(shapedTextOrientations.first.text, textRepeatDistance, anchor)) {
addSymbolInstance(line, anchor);
}
}
}
} else if (feature.type == FeatureType::Polygon) {
for (const auto& polygon : classifyRings(feature.geometry)) {
Polygon<double> poly;
for (const auto& ring : polygon) {
LinearRing<double> r;
for (const auto& p : ring) {
r.push_back(convertPoint<double>(p));
}
poly.push_back(r);
}
// 1 pixel worth of precision, in tile coordinates
auto poi = mapbox::polylabel(poly, double(util::EXTENT / util::tileSize));
Anchor anchor(poi.x, poi.y, 0, minScale);
addSymbolInstance(polygon[0], anchor);
}
} else if (feature.type == FeatureType::LineString) {
for (const auto& line : feature.geometry) {
Anchor anchor(line[0].x, line[0].y, 0, minScale);
addSymbolInstance(line, anchor);
}
} else if (feature.type == FeatureType::Point) {
for (const auto& points : feature.geometry) {
for (const auto& point : points) {
Anchor anchor(point.x, point.y, 0, minScale);
addSymbolInstance({point}, anchor);
}
}
}
}
bool SymbolLayout::anchorIsTooClose(const std::u16string& text, const float repeatDistance, const Anchor& anchor) {
if (compareText.find(text) == compareText.end()) {
compareText.emplace(text, Anchors());
} else {
auto otherAnchors = compareText.find(text)->second;
for (const Anchor& otherAnchor : otherAnchors) {
if (util::dist<float>(anchor.point, otherAnchor.point) < repeatDistance) {
return true;
}
}
}
compareText[text].push_back(anchor);
return false;
}
std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile) {
auto bucket = std::make_unique<SymbolBucket>(layout, layerPaintProperties, zoom, sdfIcons, iconsNeedLinear);
// Calculate which labels can be shown and when they can be shown and
// create the bufers used for rendering.
const SymbolPlacementType textPlacement = layout.get<TextRotationAlignment>() != AlignmentType::Map
? SymbolPlacementType::Point
: layout.get<SymbolPlacement>();
const SymbolPlacementType iconPlacement = layout.get<IconRotationAlignment>() != AlignmentType::Map
? SymbolPlacementType::Point
: layout.get<SymbolPlacement>();
const bool mayOverlap = layout.get<TextAllowOverlap>() || layout.get<IconAllowOverlap>() ||
layout.get<TextIgnorePlacement>() || layout.get<IconIgnorePlacement>();
// Sort symbols by their y position on the canvas so that they lower symbols
// are drawn on top of higher symbols.
// Don't sort symbols that won't overlap because it isn't necessary and
// because it causes more labels to pop in and out when rotating.
if (mayOverlap) {
const float sin = std::sin(collisionTile.config.angle);
const float cos = std::cos(collisionTile.config.angle);
std::sort(symbolInstances.begin(), symbolInstances.end(), [sin, cos](SymbolInstance &a, SymbolInstance &b) {
const int32_t aRotated = sin * a.point.x + cos * a.point.y;
const int32_t bRotated = sin * b.point.x + cos * b.point.y;
return aRotated != bRotated ?
aRotated < bRotated :
a.index > b.index;
});
}
for (SymbolInstance &symbolInstance : symbolInstances) {
const bool hasText = symbolInstance.hasText;
const bool hasIcon = symbolInstance.hasIcon;
const bool iconWithoutText = layout.get<TextOptional>() || !hasText;
const bool textWithoutIcon = layout.get<IconOptional>() || !hasIcon;
// Calculate the scales at which the text and icon can be placed without collision.
float glyphScale = hasText ?
collisionTile.placeFeature(symbolInstance.textCollisionFeature,
layout.get<TextAllowOverlap>(), layout.get<SymbolAvoidEdges>()) :
collisionTile.minScale;
float iconScale = hasIcon ?
collisionTile.placeFeature(symbolInstance.iconCollisionFeature,
layout.get<IconAllowOverlap>(), layout.get<SymbolAvoidEdges>()) :
collisionTile.minScale;
// Combine the scales for icons and text.
if (!iconWithoutText && !textWithoutIcon) {
iconScale = glyphScale = util::max(iconScale, glyphScale);
} else if (!textWithoutIcon && glyphScale) {
glyphScale = util::max(iconScale, glyphScale);
} else if (!iconWithoutText && iconScale) {
iconScale = util::max(iconScale, glyphScale);
}
// Insert final placement into collision tree and add glyphs/icons to buffers
if (hasText) {
collisionTile.insertFeature(symbolInstance.textCollisionFeature, glyphScale, layout.get<TextIgnorePlacement>());
if (glyphScale < collisionTile.maxScale) {
addSymbols(
bucket->text, symbolInstance.glyphQuads, glyphScale,
layout.get<TextKeepUpright>(), textPlacement, collisionTile.config.angle, symbolInstance.writingModes);
}
}
if (hasIcon) {
collisionTile.insertFeature(symbolInstance.iconCollisionFeature, iconScale, layout.get<IconIgnorePlacement>());
if (iconScale < collisionTile.maxScale) {
addSymbols(
bucket->icon, symbolInstance.iconQuads, iconScale,
layout.get<IconKeepUpright>(), iconPlacement, collisionTile.config.angle, symbolInstance.writingModes);
}
}
}
if (collisionTile.config.debug) {
addToDebugBuffers(collisionTile, *bucket);
}
return bucket;
}
template <typename Buffer>
void SymbolLayout::addSymbols(Buffer &buffer, const SymbolQuads &symbols, float scale, const bool keepUpright, const style::SymbolPlacementType placement, const float placementAngle, WritingModeType writingModes) {
constexpr const uint16_t vertexLength = 4;
const float placementZoom = util::max(util::log2(scale) + zoom, 0.0f);
for (const auto& symbol : symbols) {
const auto &tl = symbol.tl;
const auto &tr = symbol.tr;
const auto &bl = symbol.bl;
const auto &br = symbol.br;
const auto &tex = symbol.tex;
float minZoom = util::max(zoom + util::log2(symbol.minScale), placementZoom);
float maxZoom = util::min(zoom + util::log2(symbol.maxScale), util::MAX_ZOOM_F);
const auto &anchorPoint = symbol.anchorPoint;
// drop incorrectly oriented glyphs
const float a = std::fmod(symbol.anchorAngle + placementAngle + M_PI, M_PI * 2);
if (writingModes & WritingModeType::Vertical) {
if (placement == style::SymbolPlacementType::Line && symbol.writingMode == WritingModeType::Vertical) {
if (keepUpright && placement == style::SymbolPlacementType::Line && (a <= (M_PI * 5 / 4) || a > (M_PI * 7 / 4)))
continue;
} else if (keepUpright && placement == style::SymbolPlacementType::Line && (a <= (M_PI * 3 / 4) || a > (M_PI * 5 / 4)))
continue;
} else if (keepUpright && placement == style::SymbolPlacementType::Line &&
(a <= M_PI / 2 || a > M_PI * 3 / 2)) {
continue;
}
if (maxZoom <= minZoom)
continue;
// Lower min zoom so that while fading out the label
// it can be shown outside of collision-free zoom levels
if (minZoom == placementZoom) {
minZoom = 0;
}
if (buffer.segments.empty() || buffer.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
buffer.segments.emplace_back(buffer.vertices.vertexSize(), buffer.triangles.indexSize());
}
// We're generating triangle fans, so we always start with the first
// coordinate in this polygon.
auto& segment = buffer.segments.back();
assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
uint16_t index = segment.vertexLength;
// Encode angle of glyph
uint8_t glyphAngle = std::round((symbol.glyphAngle / (M_PI * 2)) * 256);
// coordinates (2 triangles)
buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tl, tex.x, tex.y,
minZoom, maxZoom, placementZoom, glyphAngle));
buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tr, tex.x + tex.w, tex.y,
minZoom, maxZoom, placementZoom, glyphAngle));
buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, bl, tex.x, tex.y + tex.h,
minZoom, maxZoom, placementZoom, glyphAngle));
buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, br, tex.x + tex.w, tex.y + tex.h,
minZoom, maxZoom, placementZoom, glyphAngle));
// add the two triangles, referencing the four coordinates we just inserted.
buffer.triangles.emplace_back(index + 0, index + 1, index + 2);
buffer.triangles.emplace_back(index + 1, index + 2, index + 3);
segment.vertexLength += vertexLength;
segment.indexLength += 6;
}
}
void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket& bucket) {
if (!hasSymbolInstances()) {
return;
}
const float yStretch = collisionTile.yStretch;
auto& collisionBox = bucket.collisionBox;
for (const SymbolInstance &symbolInstance : symbolInstances) {
auto populateCollisionBox = [&](const auto& feature) {
for (const CollisionBox &box : feature.boxes) {
auto& anchor = box.anchor;
Point<float> tl{box.x1, box.y1 * yStretch};
Point<float> tr{box.x2, box.y1 * yStretch};
Point<float> bl{box.x1, box.y2 * yStretch};
Point<float> br{box.x2, box.y2 * yStretch};
tl = util::matrixMultiply(collisionTile.reverseRotationMatrix, tl);
tr = util::matrixMultiply(collisionTile.reverseRotationMatrix, tr);
bl = util::matrixMultiply(collisionTile.reverseRotationMatrix, bl);
br = util::matrixMultiply(collisionTile.reverseRotationMatrix, br);
const float maxZoom = util::clamp(zoom + util::log2(box.maxScale), util::MIN_ZOOM_F, util::MAX_ZOOM_F);
const float placementZoom = util::clamp(zoom + util::log2(box.placementScale), util::MIN_ZOOM_F, util::MAX_ZOOM_F);
static constexpr std::size_t vertexLength = 4;
static constexpr std::size_t indexLength = 8;
if (collisionBox.segments.empty() || collisionBox.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
collisionBox.segments.emplace_back(collisionBox.vertices.vertexSize(), collisionBox.lines.indexSize());
}
auto& segment = collisionBox.segments.back();
uint16_t index = segment.vertexLength;
collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, tl, maxZoom, placementZoom));
collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, tr, maxZoom, placementZoom));
collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, br, maxZoom, placementZoom));
collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, bl, maxZoom, placementZoom));
collisionBox.lines.emplace_back(index + 0, index + 1);
collisionBox.lines.emplace_back(index + 1, index + 2);
collisionBox.lines.emplace_back(index + 2, index + 3);
collisionBox.lines.emplace_back(index + 3, index + 0);
segment.vertexLength += vertexLength;
segment.indexLength += indexLength;
}
};
populateCollisionBox(symbolInstance.textCollisionFeature);
populateCollisionBox(symbolInstance.iconCollisionFeature);
}
}
} // namespace mbgl