Files
MapLibreParticleLab/include/llmr/map/tile_data.hpp
2014-03-25 13:49:55 +01:00

104 lines
2.4 KiB
C++

#ifndef LLMR_MAP_TILE_DATA
#define LLMR_MAP_TILE_DATA
#include <llmr/map/tile.hpp>
#include <llmr/util/vec.hpp>
#include <llmr/util/mat4.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/geometry/glyph_atlas.hpp>
#include <llmr/geometry/debug_font_buffer.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/renderer/bucket.hpp>
#include <llmr/geometry/vertex_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
#include <llmr/geometry/point_buffer.hpp>
#include <llmr/geometry/text_buffer.hpp>
#include <cstdint>
#include <forward_list>
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <atomic>
namespace llmr {
class Style;
class Raster;
class LayerDescription;
class BucketDescription;
class PlainShader;
class TileData : public std::enable_shared_from_this<TileData>,
private util::noncopyable {
public:
struct exception : std::exception {};
struct geometry_too_long_exception : exception {};
public:
typedef std::shared_ptr<TileData> Ptr;
enum class State {
invalid,
initial,
loading,
loaded,
parsed,
obsolete
};
public:
TileData(Tile::ID id, const Style& style, GlyphAtlas& glyphAtlas, const bool use_raster = false, const bool use_retina = false);
~TileData();
void request();
bool parse();
void cancel();
const std::string toString() const;
public:
const Tile::ID id;
const bool use_raster;
const bool use_retina;
std::atomic<State> state;
std::shared_ptr<Raster> raster;
// Holds the actual geometries in this tile.
DebugFontBuffer debugFontBuffer;
VertexArrayObject debugFontArray;
FillVertexBuffer fillVertexBuffer;
LineVertexBuffer lineVertexBuffer;
PointVertexBuffer pointVertexBuffer;
TextVertexBuffer textVertexBuffer;
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
PointElementsBuffer pointElementsBuffer;
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::map<std::string, std::unique_ptr<Bucket>> buckets;
private:
// Source data
std::string data;
const Style& style;
GlyphAtlas& glyphAtlas;
platform::Request *req = nullptr;
};
}
#endif