29 lines
910 B
C++
29 lines
910 B
C++
#include <mbgl/gl/render_pass.hpp>
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#include <mbgl/gl/command_encoder.hpp>
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#include <mbgl/gl/renderable_resource.hpp>
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#include <mbgl/gl/context.hpp>
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namespace mbgl {
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namespace gl {
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RenderPass::RenderPass(gl::CommandEncoder& commandEncoder_,
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const char* name,
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const gfx::RenderPassDescriptor& descriptor)
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: commandEncoder(commandEncoder_),
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debugGroup(commandEncoder.createDebugGroup(name)) {
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descriptor.renderable.getResource<gl::RenderableResource>().bind();
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const auto clearDebugGroup(commandEncoder.createDebugGroup("clear"));
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commandEncoder.context.clear(descriptor.clearColor, descriptor.clearDepth, descriptor.clearStencil);
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}
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void RenderPass::pushDebugGroup(const char* name) {
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commandEncoder.pushDebugGroup(name);
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}
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void RenderPass::popDebugGroup() {
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commandEncoder.popDebugGroup();
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}
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} // namespace gl
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} // namespace mbgl
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