43 lines
864 B
C++
43 lines
864 B
C++
#pragma once
|
|
|
|
#include <functional>
|
|
#include <optional>
|
|
|
|
namespace mbgl {
|
|
|
|
/**
|
|
* @brief Holds values for Axonometric rendering. All fields are
|
|
* optional.
|
|
*/
|
|
struct ProjectionMode {
|
|
ProjectionMode& withAxonometric(bool o) {
|
|
axonometric = o;
|
|
return *this;
|
|
}
|
|
ProjectionMode& withXSkew(double o) {
|
|
xSkew = o;
|
|
return *this;
|
|
}
|
|
ProjectionMode& withYSkew(double o) {
|
|
ySkew = o;
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* @brief Set to True to enable axonometric rendering, false otherwise.
|
|
*/
|
|
std::optional<bool> axonometric;
|
|
|
|
/**
|
|
* @brief The X skew value represents how much to skew on the x-axis.
|
|
*/
|
|
std::optional<double> xSkew;
|
|
|
|
/**
|
|
* @brief The Y skew value represents how much to skew on the y-axis.
|
|
*/
|
|
std::optional<double> ySkew;
|
|
};
|
|
|
|
} // namespace mbgl
|