Port of GL JS PR #5994. Fixes issue #10844, which would allow multiple symbols in a tile to share the same crossTileID as one of their duplicate parent-tile symbols. Once the symbols shared a crossTileID, they would permanently remain "duplicates" of each other, even after increasing zoom level allowed the CrossTileSymbolIndex to distinguish between them.
204 lines
9.2 KiB
C++
204 lines
9.2 KiB
C++
#include <mbgl/text/cross_tile_symbol_index.hpp>
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#include <mbgl/renderer/buckets/symbol_bucket.hpp>
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#include <mbgl/test/util.hpp>
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using namespace mbgl;
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SymbolInstance makeSymbolInstance(float x, float y, std::u16string key) {
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GeometryCoordinates line;
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GlyphPositionMap gpm;
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const std::pair<Shaping, Shaping> shaping(Shaping{}, Shaping{});
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style::SymbolLayoutProperties::Evaluated layout_;
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IndexedSubfeature subfeature(0, "", "", 0);
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Anchor anchor(x, y, 0, 0);
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return {anchor, line, shaping, {}, layout_, 0, 0, 0, 0, style::SymbolPlacementType::Point, {{0, 0}}, 0, 0, {{0, 0}}, gpm, subfeature, 0, key, 0 };
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}
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TEST(CrossTileSymbolLayerIndex, addBucket) {
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uint32_t maxCrossTileID = 0;
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uint32_t maxBucketInstanceId = 0;
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CrossTileSymbolLayerIndex index;
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style::SymbolLayoutProperties::PossiblyEvaluated layout;
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bool sdfIcons = false;
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bool iconsNeedLinear = false;
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bool sortFeaturesByY = false;
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OverscaledTileID mainID(6, 0, 6, 8, 8);
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std::vector<SymbolInstance> mainInstances;
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mainInstances.push_back(makeSymbolInstance(1000, 1000, u"Detroit"));
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mainInstances.push_back(makeSymbolInstance(2000, 2000, u"Toronto"));
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SymbolBucket mainBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(mainInstances) };
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mainBucket.bucketInstanceId = ++maxBucketInstanceId;
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index.addBucket(mainID, mainBucket, maxCrossTileID);
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// Assigned new IDs
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ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u);
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ASSERT_EQ(mainBucket.symbolInstances.at(1).crossTileID, 2u);
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OverscaledTileID childID(7, 0, 7, 16, 16);
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std::vector<SymbolInstance> childInstances;
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childInstances.push_back(makeSymbolInstance(2000, 2000, u"Detroit"));
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childInstances.push_back(makeSymbolInstance(2000, 2000, u"Windsor"));
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childInstances.push_back(makeSymbolInstance(3000, 3000, u"Toronto"));
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childInstances.push_back(makeSymbolInstance(4001, 4001, u"Toronto"));
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SymbolBucket childBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(childInstances) };
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childBucket.bucketInstanceId = ++maxBucketInstanceId;
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index.addBucket(childID, childBucket, maxCrossTileID);
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// matched parent tile
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ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 1u);
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// does not match because of different key
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ASSERT_EQ(childBucket.symbolInstances.at(1).crossTileID, 3u);
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// does not match because of different location
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ASSERT_EQ(childBucket.symbolInstances.at(2).crossTileID, 4u);
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// matches with a slightly different location
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ASSERT_EQ(childBucket.symbolInstances.at(3).crossTileID, 2u);
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OverscaledTileID parentID(5, 0, 5, 4, 4);
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std::vector<SymbolInstance> parentInstances;
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parentInstances.push_back(makeSymbolInstance(500, 500, u"Detroit"));
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SymbolBucket parentBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(parentInstances) };
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parentBucket.bucketInstanceId = ++maxBucketInstanceId;
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index.addBucket(parentID, parentBucket, maxCrossTileID);
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// matched child tile
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ASSERT_EQ(parentBucket.symbolInstances.at(0).crossTileID, 1u);
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std::unordered_set<uint32_t> currentIDs;
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currentIDs.insert(mainBucket.bucketInstanceId);
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index.removeStaleBuckets(currentIDs);
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// grandchild
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OverscaledTileID grandchildID(8, 0, 8, 32, 32);
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std::vector<SymbolInstance> grandchildInstances;
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grandchildInstances.push_back(makeSymbolInstance(4000, 4000, u"Detroit"));
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grandchildInstances.push_back(makeSymbolInstance(4000, 4000, u"Windsor"));
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SymbolBucket grandchildBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(grandchildInstances) };
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grandchildBucket.bucketInstanceId = ++maxBucketInstanceId;
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index.addBucket(grandchildID, grandchildBucket, maxCrossTileID);
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// Matches the symbol in `mainBucket`
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ASSERT_EQ(grandchildBucket.symbolInstances.at(0).crossTileID, 1u);
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// Does not match the previous value for Windsor because that tile was removed
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ASSERT_EQ(grandchildBucket.symbolInstances.at(1).crossTileID, 5u);
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}
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TEST(CrossTileSymbolLayerIndex, resetIDs) {
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uint32_t maxCrossTileID = 0;
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uint32_t maxBucketInstanceId = 0;
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CrossTileSymbolLayerIndex index;
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style::SymbolLayoutProperties::PossiblyEvaluated layout;
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bool sdfIcons = false;
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bool iconsNeedLinear = false;
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bool sortFeaturesByY = false;
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OverscaledTileID mainID(6, 0, 6, 8, 8);
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std::vector<SymbolInstance> mainInstances;
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mainInstances.push_back(makeSymbolInstance(1000, 1000, u"Detroit"));
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SymbolBucket mainBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(mainInstances) };
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mainBucket.bucketInstanceId = ++maxBucketInstanceId;
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OverscaledTileID childID(7, 0, 7, 16, 16);
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std::vector<SymbolInstance> childInstances;
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childInstances.push_back(makeSymbolInstance(2000, 2000, u"Detroit"));
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SymbolBucket childBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(childInstances) };
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childBucket.bucketInstanceId = ++maxBucketInstanceId;
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// assigns a new id
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index.addBucket(mainID, mainBucket, maxCrossTileID);
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ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u);
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// removes the tile
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std::unordered_set<uint32_t> currentIDs;
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index.removeStaleBuckets(currentIDs);
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// assigns a new id
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index.addBucket(childID, childBucket, maxCrossTileID);
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ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 2u);
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// overwrites the old id to match the already-added tile
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index.addBucket(mainID, mainBucket, maxCrossTileID);
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ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 2u);
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}
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TEST(CrossTileSymbolLayerIndex, noDuplicatesWithinZoomLevel) {
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uint32_t maxCrossTileID = 0;
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uint32_t maxBucketInstanceId = 0;
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CrossTileSymbolLayerIndex index;
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style::SymbolLayoutProperties::PossiblyEvaluated layout;
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bool sdfIcons = false;
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bool iconsNeedLinear = false;
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bool sortFeaturesByY = false;
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OverscaledTileID mainID(6, 0, 6, 8, 8);
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std::vector<SymbolInstance> mainInstances;
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mainInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // A
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mainInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // B
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SymbolBucket mainBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(mainInstances) };
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mainBucket.bucketInstanceId = ++maxBucketInstanceId;
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OverscaledTileID childID(7, 0, 7, 16, 16);
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std::vector<SymbolInstance> childInstances;
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childInstances.push_back(makeSymbolInstance(2000, 2000, u"")); // A'
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childInstances.push_back(makeSymbolInstance(2000, 2000, u"")); // B'
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childInstances.push_back(makeSymbolInstance(2000, 2000, u"")); // C'
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SymbolBucket childBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(childInstances) };
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childBucket.bucketInstanceId = ++maxBucketInstanceId;
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// assigns new ids
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index.addBucket(mainID, mainBucket, maxCrossTileID);
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ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u);
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ASSERT_EQ(mainBucket.symbolInstances.at(1).crossTileID, 2u);
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// copies parent ids without duplicate ids in this tile
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index.addBucket(childID, childBucket, maxCrossTileID);
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ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 1u); // A' copies from A
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ASSERT_EQ(childBucket.symbolInstances.at(1).crossTileID, 2u); // B' copies from B
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ASSERT_EQ(childBucket.symbolInstances.at(2).crossTileID, 3u); // C' gets new ID
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}
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TEST(CrossTileSymbolLayerIndex, bucketReplacement) {
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uint32_t maxCrossTileID = 0;
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uint32_t maxBucketInstanceId = 0;
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CrossTileSymbolLayerIndex index;
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style::SymbolLayoutProperties::PossiblyEvaluated layout;
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bool sdfIcons = false;
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bool iconsNeedLinear = false;
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bool sortFeaturesByY = false;
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OverscaledTileID tileID(6, 0, 6, 8, 8);
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std::vector<SymbolInstance> firstInstances;
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firstInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // A
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firstInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // B
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SymbolBucket firstBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(firstInstances) };
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firstBucket.bucketInstanceId = ++maxBucketInstanceId;
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std::vector<SymbolInstance> secondInstances;
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secondInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // A'
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secondInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // B'
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secondInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // C'
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SymbolBucket secondBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, std::move(secondInstances) };
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secondBucket.bucketInstanceId = ++maxBucketInstanceId;
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// assigns new ids
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index.addBucket(tileID, firstBucket, maxCrossTileID);
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ASSERT_EQ(firstBucket.symbolInstances.at(0).crossTileID, 1u);
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ASSERT_EQ(firstBucket.symbolInstances.at(1).crossTileID, 2u);
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// copies parent ids without duplicate ids in this tile
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index.addBucket(tileID, secondBucket, maxCrossTileID);
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ASSERT_EQ(secondBucket.symbolInstances.at(0).crossTileID, 1u); // A' copies from A
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ASSERT_EQ(secondBucket.symbolInstances.at(1).crossTileID, 2u); // B' copies from B
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ASSERT_EQ(secondBucket.symbolInstances.at(2).crossTileID, 3u); // C' gets new ID
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}
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