2.3 KiB
Building & Developing Mapbox GL Native from Source
Just trying to use Mapbox GL Native? You don't need to read this stuff! We provide easy-to-install, prebuilt versions of the Mapbox Maps SDKs for iOS and Android that you can download instantly and get started with fast.
Still with us? These are the instructions you'll need to build Mapbox GL Native from source on a variety of platforms and set up a development environment.
Your journey will start with installing dependencies, then getting the source code, and then setting up a development environment, which varies depending on your operating system and what platform you want to develop for.
1: Installing dependencies
macOS
- Install Xcode
- Launch Xcode and install any updates
- Install Homebrew
- Install Node.js, CMake, and ccache with
brew install nodejs cmake ccache - Install xcpretty with
[sudo] gem install xcpretty(optional, used for prettifying command line builds)
Linux
Install the following:
clang++3.5 or later org++4.9 or later- git
- CMake 3.1 or later
- cURL
- Node.js 4.2.1 or later
libcurl(depends on OpenSSL)- ccache (optional, improves recompilation performance)
2: Getting the source
Clone the git repository:
git clone https://github.com/mapbox/mapbox-gl-native.git
cd mapbox-gl-native
3: Setting up a development environment & building
See the relevant SDK documentation for next steps:
- Maps SDK for Android
- Maps SDK for iOS
- Maps SDK for macOS
- Mapbox Qt SDK
- Mapbox GL Native on Linux
- node-mapbox-gl-native
4: Keeping up to date
This repository uses Git submodules, which should be automatically checked out when you first run a make command for one of the above platforms. These submodules are not updated automatically and we recommended that you run git submodule update after pulling down new commits to this repository.