Files
MapLibreParticleLab/src/map/tile_parser.cpp
2014-08-11 12:12:43 -07:00

161 lines
6.6 KiB
C++

#include <mbgl/map/tile_parser.hpp>
#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
#include <mbgl/util/raster.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/token.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/utf.hpp>
#include <locale>
#ifdef __linux__
#include <boost/regex.hpp>
namespace regex_impl = boost;
#else
#include <regex>
namespace regex_impl = std;
#endif
using namespace mbgl;
TileParser::TileParser(const std::string &data, VectorTileData &tile,
const std::shared_ptr<const Style> &style,
const std::shared_ptr<GlyphAtlas> &glyphAtlas,
const std::shared_ptr<GlyphStore> &glyphStore,
const std::shared_ptr<SpriteAtlas> &spriteAtlas,
const std::shared_ptr<Sprite> &sprite)
: vector_data(pbf((const uint8_t *)data.data(), data.size())),
tile(tile),
style(style),
glyphAtlas(glyphAtlas),
glyphStore(glyphStore),
spriteAtlas(spriteAtlas),
sprite(sprite),
collision(tile.id.z, 4096, tile.source.tile_size, tile.depth) {
}
void TileParser::parse() {
parseStyleLayers(style->layers);
}
bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
void TileParser::parseStyleLayers(std::shared_ptr<StyleLayerGroup> group) {
if (!group) {
return;
}
for (const std::shared_ptr<StyleLayer> &layer_desc : group->layers) {
// Cancel early when parsing.
if (obsolete()) {
return;
}
if (layer_desc->isBackground()) {
// background is a special, fake bucket
continue;
} else if (layer_desc->layers && layer_desc->type != StyleLayerType::Raster) {
// This is a layer group.
parseStyleLayers(layer_desc->layers);
}
if (layer_desc->bucket) {
// This is a singular layer. Check if this bucket already exists. If not,
// parse this bucket.
auto bucket_it = tile.buckets.find(layer_desc->bucket->name);
if (bucket_it == tile.buckets.end()) {
// We need to create this bucket since it doesn't exist yet.
std::unique_ptr<Bucket> bucket = createBucket(layer_desc->bucket);
if (bucket) {
// Bucket creation might fail because the data tile may not
// contain any data that falls into this bucket.
tile.buckets[layer_desc->bucket->name] = std::move(bucket);
}
}
} else {
fprintf(stderr, "[WARNING] layer '%s' does not have child layers or buckets\n", layer_desc->id.c_str());
}
}
}
std::unique_ptr<Bucket> TileParser::createBucket(std::shared_ptr<StyleBucket> bucket_desc) {
if (!bucket_desc) {
fprintf(stderr, "missing bucket desc\n");
return nullptr;
}
// Skip this bucket if we are to not render this
if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source.max_zoom) return nullptr;
if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr;
auto layer_it = vector_data.layers.find(bucket_desc->source_layer);
if (layer_it != vector_data.layers.end()) {
const VectorTileLayer &layer = layer_it->second;
if (bucket_desc->render.is<StyleBucketFill>()) {
return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketFill>());
} else if (bucket_desc->render.is<StyleBucketLine>()) {
return createLineBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketLine>());
} else if (bucket_desc->render.is<StyleBucketSymbol>()) {
return createSymbolBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketSymbol>());
} else if (bucket_desc->render.is<StyleBucketRaster>()) {
return nullptr;
} else {
fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc->name.c_str(), bucket_desc->source_layer.c_str());
}
} else {
// The layer specified in the bucket does not exist. Do nothing.
if (debug::tileParseWarnings) {
fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n",
bucket_desc->source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
}
}
return nullptr;
}
template <class Bucket>
void TileParser::addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter) {
FilteredVectorTileLayer filtered_layer(layer, filter);
for (pbf feature : filtered_layer) {
if (obsolete())
return;
while (feature.next(4)) { // geometry
pbf geometry_pbf = feature.message();
if (geometry_pbf) {
bucket->addGeometry(geometry_pbf);
} else if (debug::tileParseWarnings) {
fprintf(stderr, "[WARNING] geometry is empty\n");
}
}
}
}
std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill) {
std::unique_ptr<FillBucket> bucket = std::make_unique<FillBucket>(tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, fill);
addBucketGeometries(bucket, layer, filter);
return obsolete() ? nullptr : std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line) {
std::unique_ptr<LineBucket> bucket = std::make_unique<LineBucket>(tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, line);
addBucketGeometries(bucket, layer, filter);
return obsolete() ? nullptr : std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) {
std::unique_ptr<SymbolBucket> bucket = std::make_unique<SymbolBucket>(symbol, collision);
bucket->addFeatures(layer, filter, tile.id, *spriteAtlas, *sprite, *glyphAtlas, *glyphStore);
return obsolete() ? nullptr : std::move(bucket);
}