Files
MapLibreParticleLab/src/mbgl/gl/offscreen_texture.hpp
2019-06-11 11:39:51 +03:00

25 lines
542 B
C++

#pragma once
#include <mbgl/gfx/offscreen_texture.hpp>
#include <mbgl/gfx/types.hpp>
namespace mbgl {
namespace gl {
class Context;
class OffscreenTexture final : public gfx::OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
Size size,
gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte);
bool isRenderable() override;
PremultipliedImage readStillImage() override;
gfx::Texture& getTexture() override;
};
} // namespace gl
} // namespace mbgl