694 lines
20 KiB
C++
694 lines
20 KiB
C++
#include <mbgl/map/map.hpp>
|
|
#include <mbgl/map/source.hpp>
|
|
#include <mbgl/map/view.hpp>
|
|
#include <mbgl/platform/platform.hpp>
|
|
#include <mbgl/map/sprite.hpp>
|
|
#include <mbgl/util/transition.hpp>
|
|
#include <mbgl/util/time.hpp>
|
|
#include <mbgl/util/math.hpp>
|
|
#include <mbgl/util/clip_ids.hpp>
|
|
#include <mbgl/util/string.hpp>
|
|
#include <mbgl/util/constants.hpp>
|
|
#include <mbgl/util/uv_detail.hpp>
|
|
#include <mbgl/util/std.hpp>
|
|
#include <mbgl/style/style.hpp>
|
|
#include <mbgl/text/glyph_store.hpp>
|
|
#include <mbgl/geometry/glyph_atlas.hpp>
|
|
#include <mbgl/style/style_layer_group.hpp>
|
|
#include <mbgl/style/style_bucket.hpp>
|
|
#include <mbgl/util/texturepool.hpp>
|
|
#include <mbgl/geometry/sprite_atlas.hpp>
|
|
#include <mbgl/util/filesource.hpp>
|
|
#include <mbgl/platform/log.hpp>
|
|
|
|
#include <algorithm>
|
|
#include <memory>
|
|
#include <iostream>
|
|
|
|
#define _USE_MATH_DEFINES
|
|
#include <cmath>
|
|
|
|
using namespace mbgl;
|
|
|
|
Map::Map(View& view)
|
|
: loop(std::make_shared<uv::loop>()),
|
|
thread(std::make_unique<uv::thread>()),
|
|
view(view),
|
|
transform(view),
|
|
fileSource(std::make_shared<FileSource>()),
|
|
style(std::make_shared<Style>()),
|
|
glyphAtlas(std::make_shared<GlyphAtlas>(1024, 1024)),
|
|
glyphStore(std::make_shared<GlyphStore>(fileSource)),
|
|
spriteAtlas(std::make_shared<SpriteAtlas>(512, 512)),
|
|
texturepool(std::make_shared<Texturepool>()),
|
|
painter(*this) {
|
|
|
|
view.initialize(this);
|
|
|
|
// Make sure that we're doing an initial drawing in all cases.
|
|
is_clean.clear();
|
|
is_rendered.clear();
|
|
is_swapped.test_and_set();
|
|
}
|
|
|
|
Map::~Map() {
|
|
// Clear the style first before the rest of the constructor deletes members of this object.
|
|
// This is required because members of the style reference the Map object in their destructors.
|
|
style.reset();
|
|
|
|
if (async) {
|
|
stop();
|
|
}
|
|
}
|
|
|
|
void Map::start() {
|
|
// When starting map rendering in another thread, we perform async/continuously
|
|
// updated rendering. Only in these cases, we attach the async handlers.
|
|
async = true;
|
|
|
|
// Setup async notifications
|
|
async_terminate = new uv_async_t();
|
|
uv_async_init(**loop, async_terminate, terminate);
|
|
async_terminate->data = **loop;
|
|
|
|
async_render = new uv_async_t();
|
|
uv_async_init(**loop, async_render, render);
|
|
async_render->data = this;
|
|
|
|
async_cleanup = new uv_async_t();
|
|
uv_async_init(**loop, async_cleanup, cleanup);
|
|
async_cleanup->data = this;
|
|
|
|
uv_thread_create(*thread, [](void *arg) {
|
|
Map *map = static_cast<Map *>(arg);
|
|
map->run();
|
|
}, this);
|
|
}
|
|
|
|
void Map::stop() {
|
|
if (async_terminate != nullptr) {
|
|
uv_async_send(async_terminate);
|
|
}
|
|
|
|
uv_thread_join(*thread);
|
|
|
|
// Run the event loop once to make sure our async delete handlers are called.
|
|
uv_run(**loop, UV_RUN_ONCE);
|
|
|
|
async = false;
|
|
}
|
|
|
|
void Map::delete_async(uv_handle_t *handle) {
|
|
delete (uv_async_t *)handle;
|
|
}
|
|
|
|
void Map::run() {
|
|
setup();
|
|
prepare();
|
|
uv_run(**loop, UV_RUN_DEFAULT);
|
|
|
|
// If the map rendering wasn't started asynchronously, we perform one render
|
|
// *after* all events have been processed.
|
|
if (!async) {
|
|
prepare();
|
|
render();
|
|
}
|
|
}
|
|
|
|
void Map::rerender() {
|
|
// We only send render events if we want to continuously update the map
|
|
// (== async rendering).
|
|
if (async && async_render != nullptr) {
|
|
uv_async_send(async_render);
|
|
}
|
|
}
|
|
|
|
void Map::update() {
|
|
is_clean.clear();
|
|
rerender();
|
|
}
|
|
|
|
bool Map::needsSwap() {
|
|
return is_swapped.test_and_set() == false;
|
|
}
|
|
|
|
void Map::swapped() {
|
|
is_rendered.clear();
|
|
rerender();
|
|
}
|
|
|
|
void Map::cleanup() {
|
|
if (async_cleanup != nullptr) {
|
|
uv_async_send(async_cleanup);
|
|
}
|
|
}
|
|
|
|
void Map::cleanup(uv_async_t *async) {
|
|
Map *map = static_cast<Map *>(async->data);
|
|
|
|
map->view.make_active();
|
|
map->painter.cleanup();
|
|
}
|
|
|
|
void Map::render(uv_async_t *async) {
|
|
Map *map = static_cast<Map *>(async->data);
|
|
|
|
|
|
if (map->state.hasSize()) {
|
|
if (map->is_rendered.test_and_set() == false) {
|
|
map->prepare();
|
|
if (map->is_clean.test_and_set() == false) {
|
|
map->render();
|
|
map->is_swapped.clear();
|
|
map->view.swap();
|
|
} else {
|
|
// We set the rendered flag in the test above, so we have to reset it
|
|
// now that we're not actually rendering because the map is clean.
|
|
map->is_rendered.clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::terminate(uv_async_t *async) {
|
|
// Closes all open handles on the loop. This means that the loop will automatically terminate.
|
|
uv_loop_t *loop = static_cast<uv_loop_t *>(async->data);
|
|
uv_walk(loop, [](uv_handle_t *handle, void */*arg*/) {
|
|
if (!uv_is_closing(handle)) {
|
|
uv_close(handle, NULL);
|
|
}
|
|
}, NULL);
|
|
}
|
|
|
|
#pragma mark - Setup
|
|
|
|
void Map::setup() {
|
|
view.make_active();
|
|
|
|
painter.setup();
|
|
}
|
|
|
|
void Map::setStyleURL(const std::string &url) {
|
|
fileSource->load(ResourceType::JSON, url, [&](platform::Response *res) {
|
|
if (res->code == 200) {
|
|
// Calculate the base
|
|
const size_t pos = url.rfind('/');
|
|
std::string base = "";
|
|
if (pos != std::string::npos) {
|
|
base = url.substr(0, pos + 1);
|
|
}
|
|
|
|
this->setStyleJSON(res->body, base);
|
|
} else {
|
|
Log::Error(Event::Setup, "loading style failed: %d (%s)", res->code, res->error_message.c_str());
|
|
}
|
|
}, loop);
|
|
}
|
|
|
|
|
|
void Map::setStyleJSON(std::string newStyleJSON, const std::string &base) {
|
|
styleJSON.swap(newStyleJSON);
|
|
sprite.reset();
|
|
style->loadJSON((const uint8_t *)styleJSON.c_str());
|
|
fileSource->setBase(base);
|
|
glyphStore->setURL(style->glyph_url);
|
|
update();
|
|
}
|
|
|
|
std::string Map::getStyleJSON() const {
|
|
return styleJSON;
|
|
}
|
|
|
|
void Map::setAccessToken(std::string access_token) {
|
|
accessToken.swap(access_token);
|
|
}
|
|
|
|
std::string Map::getAccessToken() const {
|
|
return accessToken;
|
|
}
|
|
|
|
std::shared_ptr<Sprite> Map::getSprite() {
|
|
const float pixelRatio = state.getPixelRatio();
|
|
const std::string &sprite_url = style->getSpriteURL();
|
|
if (!sprite || sprite->pixelRatio != pixelRatio) {
|
|
sprite = Sprite::Create(sprite_url, pixelRatio, fileSource);
|
|
}
|
|
|
|
return sprite;
|
|
}
|
|
|
|
|
|
#pragma mark - Size
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::resize(uint16_t width, uint16_t height, float ratio) {
|
|
resize(width, height, ratio, width * ratio, height * ratio);
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::resize(uint16_t width, uint16_t height, float ratio, uint16_t fb_width, uint16_t fb_height) {
|
|
if (transform.resize(width, height, ratio, fb_width, fb_height)) {
|
|
update();
|
|
}
|
|
}
|
|
|
|
#pragma mark - Transitions
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::cancelTransitions() {
|
|
transform.cancelTransitions();
|
|
|
|
update();
|
|
}
|
|
|
|
|
|
#pragma mark - Position
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::moveBy(double dx, double dy, double duration) {
|
|
transform.moveBy(dx, dy, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::setLonLat(double lon, double lat, double duration) {
|
|
transform.setLonLat(lon, lat, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::getLonLat(double& lon, double& lat) const {
|
|
transform.getLonLat(lon, lat);
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::startPanning() {
|
|
transform.startPanning();
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::stopPanning() {
|
|
transform.stopPanning();
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::resetPosition() {
|
|
transform.setAngle(0);
|
|
transform.setLonLat(0, 0);
|
|
transform.setZoom(0);
|
|
update();
|
|
}
|
|
|
|
|
|
#pragma mark - Scale
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::scaleBy(double ds, double cx, double cy, double duration) {
|
|
transform.scaleBy(ds, cx, cy, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::setScale(double scale, double cx, double cy, double duration) {
|
|
transform.setScale(scale, cx, cy, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
double Map::getScale() const {
|
|
return transform.getScale();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::setZoom(double zoom, double duration) {
|
|
transform.setZoom(zoom, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
double Map::getZoom() const {
|
|
return transform.getZoom();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::setLonLatZoom(double lon, double lat, double zoom, double duration) {
|
|
transform.setLonLatZoom(lon, lat, zoom, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::getLonLatZoom(double& lon, double& lat, double& zoom) const {
|
|
transform.getLonLatZoom(lon, lat, zoom);
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::resetZoom() {
|
|
setZoom(0);
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::startScaling() {
|
|
transform.startScaling();
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::stopScaling() {
|
|
transform.stopScaling();
|
|
update();
|
|
}
|
|
|
|
double Map::getMinZoom() const {
|
|
return transform.getMinZoom();
|
|
}
|
|
|
|
double Map::getMaxZoom() const {
|
|
return transform.getMaxZoom();
|
|
}
|
|
|
|
|
|
#pragma mark - Rotation
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::rotateBy(double sx, double sy, double ex, double ey, double duration) {
|
|
transform.rotateBy(sx, sy, ex, ey, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::setBearing(double degrees, double duration) {
|
|
transform.setAngle(-degrees * M_PI / 180, duration * 1_second);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::setBearing(double degrees, double cx, double cy) {
|
|
transform.setAngle(-degrees * M_PI / 180, cx, cy);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
double Map::getBearing() const {
|
|
return -transform.getAngle() / M_PI * 180;
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::resetNorth() {
|
|
transform.setAngle(0, 500_milliseconds);
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::startRotating() {
|
|
transform.startRotating();
|
|
update();
|
|
}
|
|
|
|
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
|
|
void Map::stopRotating() {
|
|
transform.stopRotating();
|
|
update();
|
|
}
|
|
|
|
bool Map::canRotate() {
|
|
return transform.canRotate();
|
|
}
|
|
|
|
|
|
#pragma mark - Toggles
|
|
|
|
void Map::setDebug(bool value) {
|
|
debug = value;
|
|
painter.setDebug(debug);
|
|
update();
|
|
}
|
|
|
|
void Map::toggleDebug() {
|
|
setDebug(!debug);
|
|
}
|
|
|
|
bool Map::getDebug() const {
|
|
return debug;
|
|
}
|
|
|
|
void Map::setAppliedClasses(const std::vector<std::string> &classes) {
|
|
style->setAppliedClasses(classes);
|
|
if (style->hasTransitions()) {
|
|
update();
|
|
}
|
|
}
|
|
|
|
|
|
void Map::toggleClass(const std::string &name) {
|
|
style->toggleClass(name);
|
|
if (style->hasTransitions()) {
|
|
update();
|
|
}
|
|
}
|
|
|
|
const std::vector<std::string> &Map::getAppliedClasses() const {
|
|
return style->getAppliedClasses();
|
|
}
|
|
|
|
void Map::setDefaultTransitionDuration(uint64_t duration_milliseconds) {
|
|
style->setDefaultTransitionDuration(duration_milliseconds);
|
|
}
|
|
|
|
void Map::updateSources() {
|
|
// First, disable all existing sources.
|
|
for (const std::shared_ptr<StyleSource> &source : activeSources) {
|
|
source->enabled = false;
|
|
}
|
|
|
|
// Then, reenable all of those that we actually use when drawing this layer.
|
|
updateSources(style->layers);
|
|
|
|
// Then, construct or destroy the actual source object, depending on enabled state.
|
|
for (const std::shared_ptr<StyleSource> &style_source : activeSources) {
|
|
if (style_source->enabled) {
|
|
if (!style_source->source) {
|
|
style_source->source = std::make_shared<Source>(style_source->info, getAccessToken());
|
|
}
|
|
} else {
|
|
style_source->source.reset();
|
|
}
|
|
}
|
|
|
|
// Finally, remove all sources that are disabled.
|
|
util::erase_if(activeSources, [](std::shared_ptr<StyleSource> source){
|
|
return !source->enabled;
|
|
});
|
|
}
|
|
|
|
const std::set<std::shared_ptr<StyleSource>> Map::getActiveSources() const {
|
|
return activeSources;
|
|
}
|
|
|
|
void Map::updateSources(const std::shared_ptr<StyleLayerGroup> &group) {
|
|
if (!group) {
|
|
return;
|
|
}
|
|
for (const std::shared_ptr<StyleLayer> &layer : group->layers) {
|
|
if (!layer) continue;
|
|
if (layer->bucket) {
|
|
if (layer->bucket->style_source) {
|
|
(*activeSources.emplace(layer->bucket->style_source).first)->enabled = true;
|
|
}
|
|
} else if (layer->layers) {
|
|
updateSources(layer->layers);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::updateTiles() {
|
|
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
|
|
source->source->update(*this);
|
|
}
|
|
}
|
|
|
|
void Map::updateRenderState() {
|
|
std::forward_list<Tile::ID> ids;
|
|
|
|
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
|
|
ids.splice_after(ids.before_begin(), source->source->getIDs());
|
|
source->source->updateMatrices(painter.projMatrix, state);
|
|
}
|
|
|
|
const std::map<Tile::ID, ClipID> clipIDs = computeClipIDs(ids);
|
|
|
|
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
|
|
source->source->updateClipIDs(clipIDs);
|
|
}
|
|
}
|
|
|
|
void Map::prepare() {
|
|
view.make_active();
|
|
|
|
// Update transform transitions.
|
|
animationTime = util::now();
|
|
if (transform.needsTransition()) {
|
|
transform.updateTransitions(animationTime);
|
|
}
|
|
|
|
state = transform.currentState();
|
|
|
|
animationTime = util::now();
|
|
updateSources();
|
|
style->updateProperties(state.getNormalizedZoom(), animationTime);
|
|
|
|
// Allow the sprite atlas to potentially pull new sprite images if needed.
|
|
spriteAtlas->resize(state.getPixelRatio());
|
|
spriteAtlas->update(*getSprite());
|
|
|
|
updateTiles();
|
|
}
|
|
|
|
void Map::render() {
|
|
#if defined(DEBUG)
|
|
std::vector<std::string> debug;
|
|
#endif
|
|
|
|
glyphAtlas->upload();
|
|
spriteAtlas->upload();
|
|
|
|
painter.clear();
|
|
|
|
painter.resize();
|
|
|
|
painter.changeMatrix();
|
|
|
|
updateRenderState();
|
|
|
|
painter.drawClippingMasks(getActiveSources());
|
|
|
|
// Actually render the layers
|
|
if (debug::renderTree) { std::cout << "{" << std::endl; indent++; }
|
|
renderLayers(style->layers);
|
|
if (debug::renderTree) { std::cout << "}" << std::endl; indent--; }
|
|
|
|
// Finalize the rendering, e.g. by calling debug render calls per tile.
|
|
// This guarantees that we have at least one function per tile called.
|
|
// When only rendering layers via the stylesheet, it's possible that we don't
|
|
// ever visit a tile during rendering.
|
|
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
|
|
source->source->finishRender(painter);
|
|
}
|
|
|
|
// Schedule another rerender when we definitely need a next frame.
|
|
if (transform.needsTransition() || style->hasTransitions()) {
|
|
update();
|
|
}
|
|
|
|
glFlush();
|
|
}
|
|
|
|
void Map::renderLayers(std::shared_ptr<StyleLayerGroup> group) {
|
|
if (!group) {
|
|
// Make sure that we actually do have a layer group.
|
|
return;
|
|
}
|
|
|
|
// TODO: Correctly compute the number of layers recursively beforehand.
|
|
float strata_thickness = 1.0f / (group->layers.size() + 1);
|
|
|
|
// - FIRST PASS ------------------------------------------------------------
|
|
// Render everything top-to-bottom by using reverse iterators. Render opaque
|
|
// objects first.
|
|
|
|
if (debug::renderTree) {
|
|
std::cout << std::string(indent++ * 4, ' ') << "OPAQUE {" << std::endl;
|
|
}
|
|
int i = 0;
|
|
for (auto it = group->layers.rbegin(), end = group->layers.rend(); it != end; ++it, ++i) {
|
|
painter.setOpaque();
|
|
painter.setStrata(i * strata_thickness);
|
|
renderLayer(*it, RenderPass::Opaque);
|
|
}
|
|
if (debug::renderTree) {
|
|
std::cout << std::string(--indent * 4, ' ') << "}" << std::endl;
|
|
}
|
|
|
|
// - SECOND PASS -----------------------------------------------------------
|
|
// Make a second pass, rendering translucent objects. This time, we render
|
|
// bottom-to-top.
|
|
if (debug::renderTree) {
|
|
std::cout << std::string(indent++ * 4, ' ') << "TRANSLUCENT {" << std::endl;
|
|
}
|
|
--i;
|
|
for (auto it = group->layers.begin(), end = group->layers.end(); it != end; ++it, --i) {
|
|
painter.setTranslucent();
|
|
painter.setStrata(i * strata_thickness);
|
|
renderLayer(*it, RenderPass::Translucent);
|
|
}
|
|
if (debug::renderTree) {
|
|
std::cout << std::string(--indent * 4, ' ') << "}" << std::endl;
|
|
}
|
|
}
|
|
|
|
void Map::renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id, const mat4* matrix) {
|
|
if (layer_desc->type == StyleLayerType::Background) {
|
|
// This layer defines the background color.
|
|
} else {
|
|
// This is a singular layer.
|
|
if (!layer_desc->bucket) {
|
|
fprintf(stderr, "[WARNING] layer '%s' is missing bucket\n", layer_desc->id.c_str());
|
|
return;
|
|
}
|
|
|
|
if (!layer_desc->bucket->style_source) {
|
|
fprintf(stderr, "[WARNING] can't find source for layer '%s'\n", layer_desc->id.c_str());
|
|
return;
|
|
}
|
|
|
|
StyleSource &style_source = *layer_desc->bucket->style_source;
|
|
|
|
// Skip this layer if there is no data.
|
|
if (!style_source.source) {
|
|
return;
|
|
}
|
|
|
|
// Skip this layer if it's outside the range of min/maxzoom.
|
|
// This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
|
|
// is set to a fractional value, or value that is larger than the source maxzoom.
|
|
const double zoom = state.getZoom();
|
|
if (layer_desc->bucket->min_zoom > zoom ||
|
|
layer_desc->bucket->max_zoom <= zoom) {
|
|
return;
|
|
}
|
|
|
|
// Abort early if we can already deduce from the bucket type that
|
|
// we're not going to render anything anyway during this pass.
|
|
switch (layer_desc->type) {
|
|
case StyleLayerType::Fill:
|
|
if (!layer_desc->getProperties<FillProperties>().isVisible()) return;
|
|
break;
|
|
case StyleLayerType::Line:
|
|
if (pass == RenderPass::Opaque) return;
|
|
if (!layer_desc->getProperties<LineProperties>().isVisible()) return;
|
|
break;
|
|
case StyleLayerType::Symbol:
|
|
if (pass == RenderPass::Opaque) return;
|
|
if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return;
|
|
break;
|
|
case StyleLayerType::Raster:
|
|
if (pass == RenderPass::Opaque) return;
|
|
if (!layer_desc->getProperties<RasterProperties>().isVisible()) return;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (debug::renderTree) {
|
|
std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " ("
|
|
<< layer_desc->type << ")" << std::endl;
|
|
}
|
|
if (!id) {
|
|
style_source.source->render(painter, layer_desc);
|
|
} else {
|
|
style_source.source->render(painter, layer_desc, *id, *matrix);
|
|
}
|
|
}
|
|
}
|