Files
MapLibreParticleLab/platform/android/MapboxGLAndroidSDKTestApp
Ivo van Dongen 9a3eadfd5b [android] #5610 - Initial Runtime Style Bindings
[android] #5610 - Adjusted public api after discussion

[android] #5610 - added jni binding for NativeMapView#getLayer

[android] #5610 - Added initial test Activity

[android] #5610 - Started on NativePeer implementation for Layer

[android] #5610 - replaced low-level jni code with high-level for native getLayer

[android] 5610 - completed basic layer peer class - constructible from java and c++

[android] #5610 - removed reference that was redundant and causing the finalizer exception

[android] #5610 - Added a property peer

[android] #5610 - added value type to do type conversions - wip

[android] #5610 - simplified property conversion approach - wrapped value with jenv

[android] #5610 - added some more value conversions

[android] #5610 - Finished conversion for basic types

[android] #5610 - allow color's to be set as either an android color int or a String to support all formats in the spec

[android] #5610 - encode color ints as rgba to retain alpha channel

[android] #5610 - recalculate classes after paint property

[android] #5610 - more examples

[android] #5610 - fixed the example

[android] #5610 - cleaned up example code before continueing

[android] #5610 - added layout property example

[android] #5610 - set visibility on layer

[android] #5610 - added removeLayer and example

[android] #5610 - added more type conversions

[android] #5610 - Started on peer classes for layer implementations - WIP

[android] #5610 - First complete layer subclass peer implementation

[android] #5610 - added a little bit of structure before adding the other layer types

[android] #5610 - generate the c++ headers from the style spec

[android] #5610 - make sure the visibility is set as a string

[android] #5610 - Generate c++ layer peer class implementations from the style spec

[android] #5610 - generate java layer peer classes

[android] #5610 - cleanup comments

[android] #5610 - register all c++ peer classes with jni

[android] #5610 - addLayer

[android] #5610 - comment out broken case

[android] #5610 - Sources api - very much WIP

[android] 5610 - GeoJson source implementation and geojson conversion

[android] #5610 - cleanup add source/layer example a bit

[android] #5610 - initial filter api

[android] #5610 - Added filter api on the relevant Layer classes

[android] #5610 - raster layer is not filterable

[android] #5610 - actually make it compile

[android] #5610 - completed filter implementation

[android] #5610 - Vector and Raster Source + examples

[android] #5610 - removed superfluous interface, moved filters to the correct package

[android] #5610 - fixed comments

[android] #5610 - moved tests to the right package

[android] #5610 - hide difference between paint and layout properties in public api, make more performant set method for proeprties

[android] #5610 - fix rebase issue
2016-07-26 16:29:26 -04:00
..

Mapbox GL Test App

Testing

Running Espresso tests on a device

This test project comes with all the required Android Testing Support Library dependencies in the Gradle file. Tests are under the app/src/androidTest folder.

Note that before running your tests, you might want to turn off animations on your test device. It's a known issue that leaving system animations turned on in a test device (window animation scale, transition animation scale, animator duration scale) might cause unexpected results, or may lead tests to fail.

To create a new run configuration:

  • Click on Run -> Edit Configurations...
  • Click on the plus sign and then on "Android Tests"
  • Give a name to the configuration, e.g. TestAppTests
  • Choose the MapboxGLAndroidSDKTestApp module
  • Choose android.support.test.runner.AndroidJUnitRunner as the instrumentation runner
  • Click OK to save the new configuration

You can now run this configuration from the main toolbar dropdown menu.

Running Espresso tests on AWS Device Farm

On a terminal, within mapbox-gl-native/android/java, run the tests (cC stands for connectedCheck):

$ ./gradlew cC -p MapboxGLAndroidSDKTestApp

Then:

  • Go to your AWS Console and choose Device Farm.
  • Create a new project, e.g. MapboxGLAndroidSDKTestApp
  • On step 1, upload the APK in mapbox-gl-native/android/java/MapboxGLAndroidSDKTestApp/build/outputs/apk/MapboxGLAndroidSDKTestApp-debug-unaligned.apk
  • On step 2, choose Instrumentation, test filter is com.mapbox.mapboxgl.testapp.MainActivityTest and upload the APK in mapbox-gl-native/android/java/MapboxGLAndroidSDKTestApp/build/outputs/apk/MapboxGLAndroidSDKTestApp-debug-androidTest-unaligned.apk
  • On step 3, choose a device pool. E.g. Top Devices
  • On step 4, customize your device state (if needed)
  • Finally, confirm the configuration and run the tests.

On Step 2, you can also separate by commas different classes: com.mapbox.mapboxgl.testapp.MainActivityTest,com.mapbox.mapboxgl.testapp.MainActivityScreenTest

If you have no tests for your app, or want to test some random user behavior, you can just choose "Built-in: Fuzz" in step 2.

Running pure JUnit tests

These tests run on a local JVM on your development machine and they are extremely fast to run (as compared to Espresso). These tests are located under src/test/java. To run them you switch to the Unit Tests build variant, then right click the corresponding test class or method and select "Run ...".

You can also have a run configuration:

  • Click on Run -> Edit Configurations...
  • Click on "Junit Tests"
  • Give a name to the configuration, e.g. JUnit tests
  • As "Test Kind", choose "All in directory"
  • As folder, choose the following folder: mapbox-gl-native/android/java/MapboxGLAndroidSDKTestApp/src/test/java
  • Click OK to save the new configuration

You can also run the tests from the command line with:

$ ./gradlew test --continue -p MapboxGLAndroidSDKTestApp

Running the UI/Application Exerciser Monkey

Similar to the "Built-in: Fuzz" test mentioned above, Android provides Monkey, "a program that runs on your emulator or device and generates pseudo-random streams of user events such as clicks, touches, or gestures, as well as a number of system-level events."

To exercise Monkey on the test app, install the package on the device (e.g. via Android Studio) and then:

$ adb shell monkey -p com.mapbox.mapboxgl.testapp -v 500