89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/test/fake_file_source.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/map/transform.hpp>
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#include <mbgl/map/query.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/update_parameters.hpp>
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#include <mbgl/map/query.hpp>
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#include <mbgl/text/collision_tile.hpp>
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#include <mbgl/geometry/feature_index.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/annotation/annotation_tile.hpp>
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#include <memory>
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using namespace mbgl;
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class AnnotationTileTest {
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public:
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FakeFileSource fileSource;
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TransformState transformState;
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util::RunLoop loop;
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ThreadPool threadPool { 1 };
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AnnotationManager annotationManager { 1.0 };
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style::Style style { fileSource, 1.0 };
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style::UpdateParameters updateParameters {
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1.0,
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MapDebugOptions(),
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transformState,
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threadPool,
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fileSource,
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MapMode::Continuous,
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annotationManager,
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style
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};
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};
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// Don't query stale collision tile
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TEST(AnnotationTile, Issue8289) {
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AnnotationTileTest test;
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AnnotationTile tile(OverscaledTileID(0, 0, 0), test.updateParameters);
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auto data = std::make_unique<AnnotationTileData>();
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data->layers.emplace("test", AnnotationTileLayer("test"));
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data->layers.at("test").features.push_back(AnnotationTileFeature(0, FeatureType::Point, GeometryCollection()));
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// Simulate layout and placement of a symbol layer.
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tile.onLayout(GeometryTile::LayoutResult {
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{},
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std::make_unique<FeatureIndex>(),
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std::move(data),
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0
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});
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auto collisionTile = std::make_unique<CollisionTile>(PlacementConfig());
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IndexedSubfeature subfeature { 0, "", "", 0 };
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CollisionFeature feature(GeometryCoordinates(), Anchor(0, 0, 0, 0), -5, 5, -5, 5, 1, 0, style::SymbolPlacementType::Point, subfeature, CollisionFeature::AlignmentType::Curved);
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collisionTile->insertFeature(feature, 0, true);
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collisionTile->placeFeature(feature, false, false);
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tile.onPlacement(GeometryTile::PlacementResult {
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{},
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std::move(collisionTile),
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0
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});
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// Simulate a second layout with empty data.
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tile.onLayout(GeometryTile::LayoutResult {
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{},
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std::make_unique<FeatureIndex>(),
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std::make_unique<AnnotationTileData>(),
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0
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});
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std::unordered_map<std::string, std::vector<Feature>> result;
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GeometryCoordinates queryGeometry {{ Point<int16_t>(0, 0) }};
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TransformState transformState;
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RenderedQueryOptions options;
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tile.queryRenderedFeatures(result, queryGeometry, transformState, options);
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EXPECT_TRUE(result.empty());
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}
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