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dc5f6c4d6984b0ffeb222bde0750383cbb5a89be
MapLibreParticleLab/include/mbgl/renderer
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Tim Sylvester dc5f6c4d69 Move background tile shader selection back to the render layer (#1200)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00
..
change_request.hpp
Drawable LayerGroup sorting, depth buffer, split view (#1173)
2023-08-31 15:36:19 +02:00
layer_group.hpp
Move background tile shader selection back to the render layer (#1200)
2023-08-31 15:36:19 +02:00
layer_tweaker.hpp
Drawable Renderer (#1570), Refactor tile matrix handling to account for translations
2023-08-31 15:36:19 +02:00
query.hpp
Use std::optional instead of mbgl::optional (#911)
2023-03-17 13:51:59 +02:00
renderer_frontend.hpp
Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
2023-08-31 15:36:19 +02:00
renderer_observer.hpp
Add clang-format (#1086)
2023-05-01 16:57:37 +02:00
renderer_state.hpp
Add clang-format (#1086)
2023-05-01 16:57:37 +02:00
renderer.hpp
Drawable Renderer (#1570), Drawable per tile
2023-08-31 15:36:19 +02:00
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