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MapLibreParticleLab/src/mbgl/util/run_loop.hpp

90 lines
2.3 KiB
C++

#ifndef MBGL_UTIL_RUN_LOOP
#define MBGL_UTIL_RUN_LOOP
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <functional>
#include <queue>
#include <mutex>
namespace mbgl {
namespace util {
class RunLoop : private util::noncopyable {
public:
RunLoop();
void run();
void stop();
// Invoke fn() in the runloop thread.
template <class Fn>
void invoke(Fn&& fn) {
auto invokable = util::make_unique<Invoker<Fn>>(std::move(fn));
withMutex([&] { queue.push(std::move(invokable)); });
async.send();
}
// Invoke fn() in the runloop thread, then invoke callback(result) in the current thread.
template <class Fn, class R>
void invokeWithResult(Fn&& fn, std::function<void (R)> callback) {
RunLoop* outer = current.get();
assert(outer);
invoke([fn, callback, outer] {
/*
With C++14, we could write:
outer->invoke([callback, result = std::move(fn())] () mutable {
callback(std::move(result));
});
Instead we're using a workaround with std::bind
to obtain move-capturing semantics with C++11:
http://stackoverflow.com/a/12744730/52207
*/
outer->invoke(std::bind([callback] (R& result) {
callback(std::move(result));
}, std::move(fn())));
});
}
uv_loop_t* get() { return *loop; }
private:
// A movable type-erasing invokable entity wrapper. This allows to store arbitrary invokable
// things (like std::function<>, or the result of a movable-only std::bind()) in the queue.
// Source: http://stackoverflow.com/a/29642072/331379
struct Message {
virtual void operator()() = 0;
virtual ~Message() = default;
};
template <class F>
struct Invoker : Message {
Invoker(F&& f) : func(std::move(f)) {}
void operator()() override { func(); }
F func;
};
using Queue = std::queue<std::unique_ptr<Message>>;
static uv::tls<RunLoop> current;
void withMutex(std::function<void()>&&);
void process();
Queue queue;
std::mutex mutex;
uv::loop loop;
uv::async async;
};
}
}
#endif