Files
MapLibreParticleLab/MapboxGLAndroidSDK/src/cpp/asset_manager_file_source.hpp

31 lines
681 B
C++

#pragma once
#include <mbgl/storage/file_source.hpp>
#include "asset_manager.hpp"
#include <jni/jni.hpp>
namespace mbgl {
namespace util {
template <typename T> class Thread;
} // namespace util
class AssetManagerFileSource : public FileSource {
public:
AssetManagerFileSource(jni::JNIEnv&, const jni::Object<android::AssetManager>&);
~AssetManagerFileSource() override;
std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
bool canRequest(const Resource&) const override;
private:
class Impl;
jni::Global<jni::Object<android::AssetManager>> assetManager;
std::unique_ptr<util::Thread<Impl>> impl;
};
} // namespace mbgl