Files
MapLibreParticleLab/src/mbgl/gl/texture2d.cpp
mwilsnd 642903fdb4 Merge branch 'topic/drawable-fixes' into topic/drawable (#1560)
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00

237 lines
7.7 KiB
C++

#include <mbgl/gl/texture2d.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/defines.hpp>
#include <mbgl/gl/enum.hpp>
#include <mbgl/platform/gl_functions.hpp>
#include <mbgl/gl/texture_resource.hpp>
#include <mbgl/gfx/texture.hpp>
namespace mbgl {
namespace gl {
Texture2D::Texture2D(gl::Context& context_)
: context(context_) {}
Texture2D::~Texture2D() {}
Texture2D& Texture2D::setSamplerConfiguration(const SamplerState& samplerState_) noexcept {
samplerState = samplerState_;
samplerStateDirty = textureResource != nullptr;
return *this;
}
Texture2D& Texture2D::setFormat(gfx::TexturePixelType pixelFormat_, gfx::TextureChannelDataType channelType_) noexcept {
if (pixelFormat_ == pixelFormat && channelType_ == channelType) {
return *this;
}
assert(!textureResource);
pixelFormat = pixelFormat_;
channelType = channelType_;
storageDirty = true;
return *this;
}
Texture2D& Texture2D::setSize(mbgl::Size size_) noexcept {
size = size_;
storageDirty = true;
return *this;
}
Texture2D& Texture2D::setImage(std::shared_ptr<PremultipliedImage> image_) noexcept {
image = std::move(image_);
return *this;
}
size_t Texture2D::getDataSize() const noexcept {
return size.width * size.height * getPixelStride();
}
size_t Texture2D::getPixelStride() const noexcept {
switch (channelType) {
case gfx::TextureChannelDataType::UnsignedByte:
return 1 * numChannels();
case gfx::TextureChannelDataType::HalfFloat:
return 2 * numChannels();
default:
return 0;
}
}
size_t Texture2D::numChannels() const noexcept {
switch (pixelFormat) {
case gfx::TexturePixelType::RGBA:
return 4;
case gfx::TexturePixelType::Alpha:
return 1;
default:
return 0;
}
}
void Texture2D::createObject() noexcept {
// Create a new texture object
assert(!textureResource);
auto obj = context.createUniqueTexture();
const auto storageSize = gl::TextureResource::getStorageSize(size, pixelFormat, channelType);
context.renderingStats().memTextures += storageSize;
// @TODO: TextureResource is still needed while we have legacy rendering pathways
textureResource = std::make_unique<gl::TextureResource>(std::move(obj), storageSize);
}
void Texture2D::createStorage(const void* data) noexcept {
assert(textureResource);
// Create backing storage for our texture object
using namespace platform;
// Bind to TU 0 and upload
context.activeTextureUnit = 0;
context.texture[0] = getTextureID();
context.pixelStoreUnpack = {1};
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D,
0,
Enum<gfx::TexturePixelType>::sizedFor(pixelFormat, channelType),
size.width,
size.height,
0,
Enum<gfx::TexturePixelType>::to(pixelFormat),
Enum<gfx::TextureChannelDataType>::to(channelType),
data));
storageDirty = false;
updateSamplerConfiguration();
}
void Texture2D::create() noexcept {
if (!textureResource) {
createObject();
}
if (storageDirty) {
createStorage();
}
}
platform::GLuint Texture2D::getTextureID() const noexcept {
return textureResource ? static_cast<gl::TextureResource&>(*textureResource).texture : 0;
}
void Texture2D::updateSamplerConfiguration() noexcept {
using namespace platform;
samplerStateDirty = false;
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
samplerState.filter == gfx::TextureFilterType::Nearest ? GL_NEAREST : GL_LINEAR));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
samplerState.filter == gfx::TextureFilterType::Nearest ? GL_NEAREST : GL_LINEAR));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
samplerState.wrapU == gfx::TextureWrapType::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
samplerState.wrapV == gfx::TextureWrapType::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT));
// Keep the resource sampler configuration in sync
auto& glResource = static_cast<gl::TextureResource&>(*textureResource);
glResource.filter = samplerState.filter;
glResource.wrapX = samplerState.wrapU;
glResource.wrapY = samplerState.wrapV;
}
void Texture2D::bind(int32_t location, int32_t textureUnit) noexcept {
using namespace platform;
assert(gfx::MaxActiveTextureUnits > textureUnit);
if (gfx::MaxActiveTextureUnits <= textureUnit) return;
// Bind to the texture unit
context.activeTextureUnit = static_cast<uint8_t>(textureUnit);
context.texture[static_cast<size_t>(textureUnit)] = getTextureID();
boundTextureUnit = textureUnit;
// Update the sampler state if it was changed after resource creation
if (samplerStateDirty) {
updateSamplerConfiguration();
}
// Link the bound texture unit with the requested sampler in the active shader
glUniform1i(location, textureUnit);
boundLocation = location;
}
void Texture2D::unbind() noexcept {
using namespace platform;
// Unlink the texture from the last used texture unit
if (boundTextureUnit != -1) {
context.activeTextureUnit = boundTextureUnit;
context.texture[static_cast<size_t>(boundTextureUnit)] = 0;
boundTextureUnit = -1;
}
// And clear the uniform value linking a sampler to the texture unit
// Default back to GL_TEXTURE0
if (boundLocation != -1) {
glUniform1i(boundLocation, 0);
boundLocation = -1;
}
}
void Texture2D::upload(const void* pixelData, const Size& size_) noexcept {
if (!textureResource || storageDirty || size_ == Size{0, 0} || size_ != size) {
size = size_;
// Create the texture object if we don't already have one
if (!textureResource) {
createObject();
}
createStorage(pixelData);
} else {
if (pixelData) {
// Upload to existing memory
uploadSubRegion(pixelData, size, 0, 0);
}
}
}
void Texture2D::uploadSubRegion(const void* pixelData, const Size& size_, uint16_t xOffset, uint16_t yOffset) noexcept {
using namespace platform;
assert(textureResource);
// update sampler configuration if needed
if (samplerStateDirty) {
updateSamplerConfiguration();
}
// Bind to TU 0 and upload
context.activeTextureUnit = 0;
context.texture[0] = getTextureID();
context.pixelStoreUnpack = {1};
MBGL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D,
0,
xOffset,
yOffset,
size_.width,
size_.height,
Enum<gfx::TexturePixelType>::to(pixelFormat),
Enum<gfx::TextureChannelDataType>::to(channelType),
pixelData));
}
void Texture2D::upload() noexcept {
if (image && image->valid()) {
setFormat(gfx::TexturePixelType::RGBA, gfx::TextureChannelDataType::UnsignedByte);
upload(image->data.get(), image->size);
image.reset();
}
}
} // namespace gl
} // namespace mbgl