Files
MapLibreParticleLab/MapboxGLAndroidSDK/src/cpp/style/value.hpp

44 lines
898 B
C++

#pragma once
#include <jni/jni.hpp>
#include <string>
namespace mbgl {
namespace android {
class Value {
public:
Value(jni::JNIEnv&, jni::Local<jni::Object<>>);
Value(jni::JNIEnv&, const jni::Object<>&);
Value(Value&&) = default;
Value& operator=(Value&&) = delete;
Value(const Value&) = delete;
Value& operator=(const Value&) = delete;
bool isNull() const;
bool isArray() const;
bool isObject() const;
bool isString() const;
bool isBool() const;
bool isNumber() const;
std::string toString() const;
float toFloat() const;
double toDouble() const;
long toLong() const;
bool toBool() const;
Value get(const char* key) const;
Value keyArray() const;
int getLength() const;
Value get(const int index ) const;
jni::JNIEnv& env;
jni::Local<jni::Object<>> value;
};
}
}