21 lines
643 B
GLSL
21 lines
643 B
GLSL
uniform mat4 u_matrix;
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uniform vec2 u_pattern_size_a;
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uniform vec2 u_pattern_size_b;
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uniform vec2 u_pixel_coord_upper;
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uniform vec2 u_pixel_coord_lower;
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uniform float u_scale_a;
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uniform float u_scale_b;
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uniform float u_tile_units_to_pixels;
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attribute vec2 a_pos;
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varying vec2 v_pos_a;
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varying vec2 v_pos_b;
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void main() {
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
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v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos);
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}
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