Files
MapLibreParticleLab/src/mbgl/renderer/sources/render_tile_source.hpp
2019-07-04 16:56:43 +03:00

46 lines
1.4 KiB
C++

#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/vector_source_impl.hpp>
namespace mbgl {
/**
* @brief Base class for render sources that provide render tiles.
*/
class RenderTileSource : public RenderSource {
public:
RenderTileSource(Immutable<style::Source::Impl>);
~RenderTileSource() override;
bool isLoaded() const override;
std::unique_ptr<RenderItem> createRenderItem() override;
void prepare(const SourcePrepareParameters&) override;
void updateFadingTiles() override;
bool hasFadingTiles() const override;
RenderTiles getRenderTiles() override;
const Tile* getRenderedTile(const UnwrappedTileID&) const override;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const mat4& projMatrix) const override;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const override;
void reduceMemoryUse() override;
void dumpDebugLogs() const override;
protected:
TilePyramid tilePyramid;
Immutable<std::vector<RenderTile>> renderTiles;
};
} // namespace mbgl