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MapLibreParticleLab/include/mbgl/gfx/uniform_buffer.hpp
Alex Cristici d8ea91de98 Uniform buffer objects (#1127)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00

80 lines
2.4 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <unordered_map>
namespace mbgl {
namespace gfx {
class UniformBuffer {
// Can only be created by platform specific implementations
protected:
UniformBuffer(std::size_t size_)
: size(size_) {}
UniformBuffer(const UniformBuffer&) = default;
UniformBuffer(UniformBuffer&& other)
: size(other.size) {}
public:
virtual ~UniformBuffer() = default;
std::size_t getSize() const { return size; }
protected:
UniformBuffer& operator=(const UniformBuffer&) = default;
UniformBuffer& operator=(UniformBuffer&& other) {
size = other.size;
return *this;
}
protected:
std::size_t size;
};
/// Stores a collection of uniform buffers by name
class UniformBufferArray {
public:
using UniformBufferMap = std::unordered_map<std::string, std::shared_ptr<UniformBuffer>>;
UniformBufferArray(int initCapacity = 10);
UniformBufferArray(UniformBufferArray&&);
// Would need to use the virtual assignment operator
UniformBufferArray(const UniformBufferArray&) = delete;
virtual ~UniformBufferArray() = default;
/// Number of elements
std::size_t size() const { return uniformBufferMap.size(); }
/// Get an uniform buffer element.
/// Returns a pointer to the element on success, or null if the uniform buffer doesn't exists.
const std::shared_ptr<UniformBuffer>& get(const std::string& name) const;
/// Add a new uniform buffer element or replace the existing one.
const std::shared_ptr<UniformBuffer>& addOrReplace(std::string name,
const std::shared_ptr<UniformBuffer>& uniformBuffer);
UniformBufferArray& operator=(UniformBufferArray&&);
UniformBufferArray& operator=(const UniformBufferArray&);
protected:
const std::shared_ptr<UniformBuffer>& add(std::string name, std::shared_ptr<UniformBuffer>&& uniformBuffer) {
const auto result = uniformBufferMap.insert(std::make_pair(std::move(name), std::shared_ptr<UniformBuffer>()));
if (result.second) {
result.first->second = std::move(uniformBuffer);
return result.first->second;
} else {
return nullref;
}
}
virtual std::unique_ptr<UniformBuffer> copy(const UniformBuffer& uniformBuffer) = 0;
protected:
UniformBufferMap uniformBufferMap;
static std::shared_ptr<UniformBuffer> nullref;
};
} // namespace gfx
} // namespace mbgl