Files
MapLibreParticleLab/include/mbgl/style/layers/fill_extrusion_layer.hpp
Alex Cristici d866b289cc Add fill extrusion style property that enables rounded corners for extruded buildings (Core feature) (#4343)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2026-07-21 16:56:36 +02:00

101 lines
4.1 KiB
C++

// clang-format off
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class FillExtrusionLayer final : public Layer {
public:
FillExtrusionLayer(const std::string& layerID, const std::string& sourceID);
~FillExtrusionLayer() override;
// Layout properties
static PropertyValue<float> getDefaultFillExtrusionRoundedCornerDistance();
const PropertyValue<float>& getFillExtrusionRoundedCornerDistance() const;
void setFillExtrusionRoundedCornerDistance(const PropertyValue<float>&);
// Paint properties
static PropertyValue<float> getDefaultFillExtrusionBase();
const PropertyValue<float>& getFillExtrusionBase() const;
void setFillExtrusionBase(const PropertyValue<float>&);
void setFillExtrusionBaseTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionBaseTransition() const;
static PropertyValue<Color> getDefaultFillExtrusionColor();
const PropertyValue<Color>& getFillExtrusionColor() const;
void setFillExtrusionColor(const PropertyValue<Color>&);
void setFillExtrusionColorTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionColorTransition() const;
static PropertyValue<float> getDefaultFillExtrusionHeight();
const PropertyValue<float>& getFillExtrusionHeight() const;
void setFillExtrusionHeight(const PropertyValue<float>&);
void setFillExtrusionHeightTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionHeightTransition() const;
static PropertyValue<float> getDefaultFillExtrusionOpacity();
const PropertyValue<float>& getFillExtrusionOpacity() const;
void setFillExtrusionOpacity(const PropertyValue<float>&);
void setFillExtrusionOpacityTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionOpacityTransition() const;
static PropertyValue<expression::Image> getDefaultFillExtrusionPattern();
const PropertyValue<expression::Image>& getFillExtrusionPattern() const;
void setFillExtrusionPattern(const PropertyValue<expression::Image>&);
void setFillExtrusionPatternTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionPatternTransition() const;
static PropertyValue<std::array<float, 2>> getDefaultFillExtrusionTranslate();
const PropertyValue<std::array<float, 2>>& getFillExtrusionTranslate() const;
void setFillExtrusionTranslate(const PropertyValue<std::array<float, 2>>&);
void setFillExtrusionTranslateTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionTranslateTransition() const;
static PropertyValue<TranslateAnchorType> getDefaultFillExtrusionTranslateAnchor();
const PropertyValue<TranslateAnchorType>& getFillExtrusionTranslateAnchor() const;
void setFillExtrusionTranslateAnchor(const PropertyValue<TranslateAnchorType>&);
void setFillExtrusionTranslateAnchorTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionTranslateAnchorTransition() const;
static PropertyValue<bool> getDefaultFillExtrusionVerticalGradient();
const PropertyValue<bool>& getFillExtrusionVerticalGradient() const;
void setFillExtrusionVerticalGradient(const PropertyValue<bool>&);
void setFillExtrusionVerticalGradientTransition(const TransitionOptions&);
TransitionOptions getFillExtrusionVerticalGradientTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
FillExtrusionLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
protected:
// Dynamic properties
std::optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
StyleProperty getProperty(const std::string& name) const final;
Value serialize() const final;
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mbgl
// clang-format on