820 lines
22 KiB
C++
820 lines
22 KiB
C++
#include <mbgl/map/map.hpp>
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#include <mbgl/map/environment.hpp>
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#include <mbgl/map/view.hpp>
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#include <mbgl/map/map_data.hpp>
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#include <mbgl/platform/platform.hpp>
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#include <mbgl/map/source.hpp>
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/map/annotation.hpp>
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#include <mbgl/map/sprite.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/clip_ids.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/uv_detail.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/text/glyph_store.hpp>
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#include <mbgl/geometry/glyph_atlas.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/util/texture_pool.hpp>
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#include <mbgl/geometry/sprite_atlas.hpp>
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#include <mbgl/geometry/line_atlas.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/util/uv.hpp>
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#include <mbgl/util/mapbox.hpp>
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#include <mbgl/util/exception.hpp>
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#include <algorithm>
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#include <iostream>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <uv.h>
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// Check libuv library version.
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const static bool uvVersionCheck = []() {
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const unsigned int version = uv_version();
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const unsigned int major = (version >> 16) & 0xFF;
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const unsigned int minor = (version >> 8) & 0xFF;
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const unsigned int patch = version & 0xFF;
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#ifndef UV_VERSION_PATCH
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// 0.10 doesn't have UV_VERSION_PATCH defined, so we "fake" it by using the library patch level.
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const unsigned int UV_VERSION_PATCH = version & 0xFF;
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#endif
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if (major != UV_VERSION_MAJOR || minor != UV_VERSION_MINOR || patch != UV_VERSION_PATCH) {
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throw std::runtime_error(mbgl::util::sprintf<96>(
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"libuv version mismatch: headers report %d.%d.%d, but library reports %d.%d.%d", UV_VERSION_MAJOR,
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UV_VERSION_MINOR, UV_VERSION_PATCH, major, minor, patch));
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}
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return true;
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}();
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using namespace mbgl;
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Map::Map(View& view_, FileSource& fileSource_)
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: env(util::make_unique<Environment>(fileSource_)),
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scope(util::make_unique<EnvironmentScope>(*env, ThreadType::Main, "Main")),
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view(view_),
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transform(view_),
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fileSource(fileSource_),
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glyphAtlas(util::make_unique<GlyphAtlas>(1024, 1024)),
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glyphStore(std::make_shared<GlyphStore>(*env)),
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spriteAtlas(util::make_unique<SpriteAtlas>(512, 512)),
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lineAtlas(util::make_unique<LineAtlas>(512, 512)),
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texturePool(std::make_shared<TexturePool>()),
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painter(util::make_unique<Painter>(*spriteAtlas, *glyphAtlas, *lineAtlas)),
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annotationManager(util::make_unique<AnnotationManager>()),
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data(util::make_unique<MapData>()),
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updated(static_cast<UpdateType>(Update::Nothing))
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{
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view.initialize(this);
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}
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Map::~Map() {
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if (mode == Mode::Continuous) {
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stop();
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}
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// Extend the scope to include both Main and Map thread types to ease cleanup.
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scope.reset();
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scope = util::make_unique<EnvironmentScope>(
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*env, static_cast<ThreadType>(static_cast<uint8_t>(ThreadType::Main) |
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static_cast<uint8_t>(ThreadType::Map)),
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"MapandMain");
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// Explicitly reset all pointers.
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sprite.reset();
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glyphStore.reset();
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style.reset();
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workers.reset();
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painter.reset();
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annotationManager.reset();
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lineAtlas.reset();
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spriteAtlas.reset();
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glyphAtlas.reset();
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uv_run(env->loop, UV_RUN_DEFAULT);
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env->performCleanup();
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}
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uv::worker &Map::getWorker() {
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assert(workers);
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return *workers;
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}
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void Map::start(bool startPaused) {
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assert(Environment::currentlyOn(ThreadType::Main));
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assert(mode == Mode::None);
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// When starting map rendering in another thread, we perform async/continuously
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// updated rendering. Only in these cases, we attach the async handlers.
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mode = Mode::Continuous;
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// Reset the flag.
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isStopped = false;
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// Setup async notifications
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asyncTerminate = util::make_unique<uv::async>(env->loop, [this]() {
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assert(Environment::currentlyOn(ThreadType::Map));
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// Remove all of these to make sure they are destructed in the correct thread.
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style.reset();
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// It's now safe to destroy/join the workers since there won't be any more callbacks that
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// could dispatch to the worker pool.
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workers.reset();
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terminating = true;
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// Closes all open handles on the loop. This means that the loop will automatically terminate.
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asyncRender.reset();
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asyncUpdate.reset();
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asyncInvoke.reset();
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asyncTerminate.reset();
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});
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asyncUpdate = util::make_unique<uv::async>(env->loop, [this] {
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update();
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});
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asyncInvoke = util::make_unique<uv::async>(env->loop, [this] {
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processTasks();
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});
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asyncRender = util::make_unique<uv::async>(env->loop, [this] {
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// Must be called in Map thread.
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assert(Environment::currentlyOn(ThreadType::Map));
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render();
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// Finally, notify all listeners that we have finished rendering this frame.
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{
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std::lock_guard<std::mutex> lk(mutexRendered);
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rendered = true;
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}
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condRendered.notify_all();
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});
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// Do we need to pause first?
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if (startPaused) {
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pause();
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}
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thread = std::thread([this]() {
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#ifdef __APPLE__
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pthread_setname_np("Map");
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#endif
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run();
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// Make sure that the stop() function knows when to stop invoking the callback function.
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isStopped = true;
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view.notify();
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});
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triggerUpdate();
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}
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void Map::stop(std::function<void ()> callback) {
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assert(Environment::currentlyOn(ThreadType::Main));
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assert(mode == Mode::Continuous);
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asyncTerminate->send();
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resume();
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if (callback) {
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// Wait until the render thread stopped. We are using this construct instead of plainly
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// relying on the thread_join because the system might need to run things in the current
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// thread that is required for the render thread to terminate correctly. This is for example
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// the case with Cocoa's NSURLRequest. Otherwise, we will eventually deadlock because this
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// thread (== main thread) is blocked. The callback function should use an efficient waiting
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// function to avoid a busy waiting loop.
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while (!isStopped) {
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callback();
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}
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}
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// If a callback function was provided, this should return immediately because the thread has
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// already finished executing.
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thread.join();
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mode = Mode::None;
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}
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void Map::pause(bool waitForPause) {
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assert(Environment::currentlyOn(ThreadType::Main));
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assert(mode == Mode::Continuous);
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mutexRun.lock();
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pausing = true;
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mutexRun.unlock();
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uv_stop(env->loop);
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triggerUpdate(); // Needed to ensure uv_stop is seen and uv_run exits, otherwise we deadlock on wait_for_pause
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if (waitForPause) {
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std::unique_lock<std::mutex> lockPause (mutexPause);
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while (!isPaused) {
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condPause.wait(lockPause);
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}
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}
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}
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void Map::resume() {
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assert(Environment::currentlyOn(ThreadType::Main));
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assert(mode == Mode::Continuous);
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mutexRun.lock();
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pausing = false;
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condRun.notify_all();
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mutexRun.unlock();
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}
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void Map::run() {
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ThreadType threadType = ThreadType::Map;
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std::string threadName("Map");
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if (mode == Mode::None) {
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mode = Mode::Static;
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// FIXME: Threads should have only one purpose. When running on Static mode,
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// we are currently not spawning a Map thread and running the code on the
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// Main thread, thus, the Main thread in this case is both Main and Map thread.
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threadType = static_cast<ThreadType>(static_cast<uint8_t>(threadType) | static_cast<uint8_t>(ThreadType::Main));
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threadName += "andMain";
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}
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EnvironmentScope mapScope(*env, threadType, threadName);
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if (mode == Mode::Continuous) {
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checkForPause();
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}
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auto styleInfo = data->getStyleInfo();
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if (mode == Mode::Static && !style && (styleInfo.url.empty() && styleInfo.json.empty())) {
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throw util::Exception("Style is not set");
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}
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view.activate();
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workers = util::make_unique<uv::worker>(env->loop, 4, "Tile Worker");
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setup();
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prepare();
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if (mode == Mode::Continuous) {
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terminating = false;
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while(!terminating) {
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uv_run(env->loop, UV_RUN_DEFAULT);
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checkForPause();
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}
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} else {
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uv_run(env->loop, UV_RUN_DEFAULT);
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}
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// Run the event loop once more to make sure our async delete handlers are called.
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uv_run(env->loop, UV_RUN_ONCE);
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// If the map rendering wasn't started asynchronously, we perform one render
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// *after* all events have been processed.
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if (mode == Mode::Static) {
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render();
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mode = Mode::None;
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}
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view.deactivate();
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}
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void Map::renderSync() {
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// Must be called in UI thread.
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assert(Environment::currentlyOn(ThreadType::Main));
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triggerRender();
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std::unique_lock<std::mutex> lock(mutexRendered);
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condRendered.wait(lock, [this] { return rendered; });
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rendered = false;
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}
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void Map::triggerUpdate(const Update u) {
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updated |= static_cast<UpdateType>(u);
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if (mode == Mode::Static) {
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prepare();
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} else if (asyncUpdate) {
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asyncUpdate->send();
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}
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}
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void Map::triggerRender() {
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assert(asyncRender);
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asyncRender->send();
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}
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// Runs the function in the map thread.
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void Map::invokeTask(std::function<void()>&& fn) {
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{
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std::lock_guard<std::mutex> lock(mutexTask);
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tasks.emplace(::std::forward<std::function<void()>>(fn));
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}
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// TODO: Once we have aligned static and continuous rendering, this should always dispatch
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// to the async queue.
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if (asyncInvoke) {
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asyncInvoke->send();
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} else {
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processTasks();
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}
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}
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template <typename Fn> auto Map::invokeSyncTask(const Fn& fn) -> decltype(fn()) {
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std::promise<decltype(fn())> promise;
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invokeTask([&fn, &promise] { promise.set_value(fn()); });
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return promise.get_future().get();
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}
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// Processes the functions that should be run in the map thread.
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void Map::processTasks() {
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std::queue<std::function<void()>> queue;
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{
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std::lock_guard<std::mutex> lock(mutexTask);
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queue.swap(tasks);
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}
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while (!queue.empty()) {
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queue.front()();
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queue.pop();
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}
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}
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void Map::checkForPause() {
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std::unique_lock<std::mutex> lockRun (mutexRun);
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while (pausing) {
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view.deactivate();
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mutexPause.lock();
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isPaused = true;
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condPause.notify_all();
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mutexPause.unlock();
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condRun.wait(lockRun);
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view.activate();
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}
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mutexPause.lock();
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isPaused = false;
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mutexPause.unlock();
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}
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void Map::terminate() {
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assert(painter);
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painter->terminate();
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view.deactivate();
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}
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#pragma mark - Setup
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void Map::setup() {
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assert(Environment::currentlyOn(ThreadType::Map));
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assert(painter);
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painter->setup();
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}
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std::string Map::getStyleURL() const {
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return data->getStyleInfo().url;
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}
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void Map::setStyleURL(const std::string &url) {
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assert(Environment::currentlyOn(ThreadType::Main));
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const std::string styleURL = mbgl::util::mapbox::normalizeStyleURL(url, getAccessToken());
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const size_t pos = styleURL.rfind('/');
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std::string base = "";
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if (pos != std::string::npos) {
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base = styleURL.substr(0, pos + 1);
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}
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data->setStyleInfo({ styleURL, base, "" });
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triggerUpdate(Update::StyleInfo);
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}
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void Map::setStyleJSON(const std::string& json, const std::string& base) {
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assert(Environment::currentlyOn(ThreadType::Main));
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data->setStyleInfo({ "", base, json });
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triggerUpdate(Update::StyleInfo);
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}
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std::string Map::getStyleJSON() const {
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return data->getStyleInfo().json;
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}
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util::ptr<Sprite> Map::getSprite() {
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const float pixelRatio = state.getPixelRatio();
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const std::string &sprite_url = style->getSpriteURL();
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if (!sprite || !sprite->hasPixelRatio(pixelRatio)) {
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sprite = Sprite::Create(sprite_url, pixelRatio, *env);
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}
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return sprite;
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}
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#pragma mark - Size
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void Map::resize(uint16_t width, uint16_t height, float ratio) {
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resize(width, height, ratio, width * ratio, height * ratio);
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}
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void Map::resize(uint16_t width, uint16_t height, float ratio, uint16_t fbWidth, uint16_t fbHeight) {
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if (transform.resize(width, height, ratio, fbWidth, fbHeight)) {
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triggerUpdate();
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}
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}
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#pragma mark - Transitions
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void Map::cancelTransitions() {
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transform.cancelTransitions();
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triggerUpdate();
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}
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void Map::setGestureInProgress(bool inProgress) {
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transform.setGestureInProgress(inProgress);
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triggerUpdate();
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}
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#pragma mark - Position
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void Map::moveBy(double dx, double dy, Duration duration) {
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transform.moveBy(dx, dy, duration);
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triggerUpdate();
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}
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void Map::setLatLng(LatLng latLng, Duration duration) {
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transform.setLatLng(latLng, duration);
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triggerUpdate();
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}
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LatLng Map::getLatLng() const {
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return transform.getLatLng();
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}
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void Map::resetPosition() {
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transform.setAngle(0);
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transform.setLatLng(LatLng(0, 0));
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transform.setZoom(0);
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triggerUpdate(Update::Zoom);
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}
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#pragma mark - Scale
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void Map::scaleBy(double ds, double cx, double cy, Duration duration) {
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transform.scaleBy(ds, cx, cy, duration);
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triggerUpdate(Update::Zoom);
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}
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void Map::setScale(double scale, double cx, double cy, Duration duration) {
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transform.setScale(scale, cx, cy, duration);
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triggerUpdate(Update::Zoom);
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}
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double Map::getScale() const {
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return transform.getScale();
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}
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void Map::setZoom(double zoom, Duration duration) {
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transform.setZoom(zoom, duration);
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triggerUpdate(Update::Zoom);
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}
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double Map::getZoom() const {
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return transform.getZoom();
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}
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void Map::setLatLngZoom(LatLng latLng, double zoom, Duration duration) {
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transform.setLatLngZoom(latLng, zoom, duration);
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triggerUpdate(Update::Zoom);
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}
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void Map::resetZoom() {
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setZoom(0);
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}
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double Map::getMinZoom() const {
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return transform.getMinZoom();
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}
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double Map::getMaxZoom() const {
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return transform.getMaxZoom();
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}
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#pragma mark - Rotation
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void Map::rotateBy(double sx, double sy, double ex, double ey, Duration duration) {
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transform.rotateBy(sx, sy, ex, ey, duration);
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triggerUpdate();
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}
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void Map::setBearing(double degrees, Duration duration) {
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transform.setAngle(-degrees * M_PI / 180, duration);
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triggerUpdate();
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}
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void Map::setBearing(double degrees, double cx, double cy) {
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transform.setAngle(-degrees * M_PI / 180, cx, cy);
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triggerUpdate();
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}
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double Map::getBearing() const {
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return -transform.getAngle() / M_PI * 180;
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}
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void Map::resetNorth() {
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transform.setAngle(0, std::chrono::milliseconds(500));
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triggerUpdate();
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}
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#pragma mark - Access Token
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void Map::setAccessToken(const std::string &token) {
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data->setAccessToken(token);
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}
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std::string Map::getAccessToken() const {
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return data->getAccessToken();
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}
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#pragma mark - Annotations
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void Map::setDefaultPointAnnotationSymbol(const std::string& symbol) {
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assert(Environment::currentlyOn(ThreadType::Main));
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invokeTask([=] {
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annotationManager->setDefaultPointAnnotationSymbol(symbol);
|
|
});
|
|
}
|
|
|
|
double Map::getTopOffsetPixelsForAnnotationSymbol(const std::string& symbol) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
return invokeSyncTask([&] {
|
|
assert(sprite);
|
|
const SpritePosition pos = sprite->getSpritePosition(symbol);
|
|
return -pos.height / pos.pixelRatio / 2;
|
|
});
|
|
}
|
|
|
|
uint32_t Map::addPointAnnotation(const LatLng& point, const std::string& symbol) {
|
|
return addPointAnnotations({ point }, { symbol }).front();
|
|
}
|
|
|
|
std::vector<uint32_t> Map::addPointAnnotations(const std::vector<LatLng>& points, const std::vector<std::string>& symbols) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
return invokeSyncTask([&] {
|
|
auto result = annotationManager->addPointAnnotations(points, symbols, *this);
|
|
updateAnnotationTiles(result.first);
|
|
return result.second;
|
|
});
|
|
}
|
|
|
|
void Map::removeAnnotation(uint32_t annotation) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
removeAnnotations({ annotation });
|
|
}
|
|
|
|
void Map::removeAnnotations(const std::vector<uint32_t>& annotations) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
invokeTask([=] {
|
|
auto result = annotationManager->removeAnnotations(annotations, *this);
|
|
updateAnnotationTiles(result);
|
|
});
|
|
}
|
|
|
|
std::vector<uint32_t> Map::getAnnotationsInBounds(const LatLngBounds& bounds) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
return invokeSyncTask([&] {
|
|
return annotationManager->getAnnotationsInBounds(bounds, *this);
|
|
});
|
|
}
|
|
|
|
LatLngBounds Map::getBoundsForAnnotations(const std::vector<uint32_t>& annotations) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
return invokeSyncTask([&] {
|
|
return annotationManager->getBoundsForAnnotations(annotations);
|
|
});
|
|
}
|
|
|
|
void Map::updateAnnotationTiles(const std::vector<TileID>& ids) {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
if (!style) return;
|
|
for (const auto &source : style->sources) {
|
|
if (source->info.type == SourceType::Annotations) {
|
|
source->invalidateTiles(ids);
|
|
}
|
|
}
|
|
triggerUpdate();
|
|
}
|
|
|
|
#pragma mark - Toggles
|
|
|
|
void Map::setDebug(bool value) {
|
|
data->setDebug(value);
|
|
triggerUpdate(Update::Debug);
|
|
}
|
|
|
|
void Map::toggleDebug() {
|
|
data->toggleDebug();
|
|
triggerUpdate(Update::Debug);
|
|
}
|
|
|
|
bool Map::getDebug() const {
|
|
return data->getDebug();
|
|
}
|
|
|
|
TimePoint Map::getTime() const {
|
|
return data->getAnimationTime();
|
|
}
|
|
|
|
void Map::addClass(const std::string& klass) {
|
|
if (data->addClass(klass)) {
|
|
triggerUpdate(Update::Classes);
|
|
}
|
|
}
|
|
|
|
void Map::removeClass(const std::string& klass) {
|
|
if (data->removeClass(klass)) {
|
|
triggerUpdate(Update::Classes);
|
|
}
|
|
}
|
|
|
|
void Map::setClasses(const std::vector<std::string>& classes) {
|
|
data->setClasses(classes);
|
|
triggerUpdate(Update::Classes);
|
|
}
|
|
|
|
bool Map::hasClass(const std::string& klass) const {
|
|
return data->hasClass(klass);
|
|
}
|
|
|
|
std::vector<std::string> Map::getClasses() const {
|
|
return data->getClasses();
|
|
}
|
|
|
|
void Map::setDefaultTransitionDuration(Duration duration) {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
|
|
data->setDefaultTransitionDuration(duration);
|
|
triggerUpdate(Update::DefaultTransitionDuration);
|
|
}
|
|
|
|
Duration Map::getDefaultTransitionDuration() {
|
|
assert(Environment::currentlyOn(ThreadType::Main));
|
|
return data->getDefaultTransitionDuration();
|
|
}
|
|
|
|
void Map::updateTiles() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
if (!style) return;
|
|
for (const auto& source : style->sources) {
|
|
source->update(*this, getWorker(), style, *glyphAtlas, *glyphStore,
|
|
*spriteAtlas, getSprite(), *texturePool, [this]() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
triggerUpdate();
|
|
});
|
|
}
|
|
}
|
|
|
|
void Map::update() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
|
|
if (state.hasSize()) {
|
|
prepare();
|
|
}
|
|
}
|
|
|
|
void Map::reloadStyle() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
|
|
style = std::make_shared<Style>();
|
|
|
|
const auto styleInfo = data->getStyleInfo();
|
|
|
|
if (!styleInfo.url.empty()) {
|
|
const auto base = styleInfo.base;
|
|
// We have a style URL
|
|
env->request({ Resource::Kind::JSON, styleInfo.url }, [this, base](const Response &res) {
|
|
if (res.status == Response::Successful) {
|
|
loadStyleJSON(res.data, base);
|
|
} else {
|
|
Log::Error(Event::Setup, "loading style failed: %s", res.message.c_str());
|
|
}
|
|
});
|
|
} else if (!styleInfo.json.empty()) {
|
|
// We got JSON data directly.
|
|
loadStyleJSON(styleInfo.json, styleInfo.base);
|
|
}
|
|
}
|
|
|
|
void Map::loadStyleJSON(const std::string& json, const std::string& base) {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
|
|
sprite.reset();
|
|
style = std::make_shared<Style>();
|
|
style->base = base;
|
|
style->loadJSON((const uint8_t *)json.c_str());
|
|
style->cascade(data->getClasses());
|
|
style->setDefaultTransitionDuration(data->getDefaultTransitionDuration());
|
|
|
|
const std::string glyphURL = util::mapbox::normalizeGlyphsURL(style->glyph_url, getAccessToken());
|
|
glyphStore->setURL(glyphURL);
|
|
|
|
for (const auto& source : style->sources) {
|
|
source->load(getAccessToken(), *env, [this]() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
triggerUpdate();
|
|
});
|
|
}
|
|
|
|
triggerUpdate(Update::Zoom);
|
|
}
|
|
|
|
void Map::prepare() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
|
|
const auto now = Clock::now();
|
|
data->setAnimationTime(now);
|
|
|
|
auto u = updated.exchange(static_cast<UpdateType>(Update::Nothing)) |
|
|
transform.updateTransitions(now);
|
|
|
|
if (!style) {
|
|
u |= static_cast<UpdateType>(Update::StyleInfo);
|
|
}
|
|
|
|
state = transform.currentState();
|
|
|
|
if (u & static_cast<UpdateType>(Update::StyleInfo)) {
|
|
reloadStyle();
|
|
}
|
|
|
|
if (u & static_cast<UpdateType>(Update::Debug)) {
|
|
assert(painter);
|
|
painter->setDebug(data->getDebug());
|
|
}
|
|
|
|
if (style) {
|
|
if (u & static_cast<UpdateType>(Update::DefaultTransitionDuration)) {
|
|
style->setDefaultTransitionDuration(data->getDefaultTransitionDuration());
|
|
}
|
|
|
|
if (u & static_cast<UpdateType>(Update::Classes)) {
|
|
style->cascade(data->getClasses());
|
|
}
|
|
|
|
if (u & static_cast<UpdateType>(Update::StyleInfo) ||
|
|
u & static_cast<UpdateType>(Update::Classes) ||
|
|
u & static_cast<UpdateType>(Update::Zoom)) {
|
|
style->recalculate(state.getNormalizedZoom(), now);
|
|
}
|
|
|
|
// Allow the sprite atlas to potentially pull new sprite images if needed.
|
|
spriteAtlas->resize(state.getPixelRatio());
|
|
spriteAtlas->setSprite(getSprite());
|
|
|
|
updateTiles();
|
|
}
|
|
|
|
if (mode == Mode::Continuous) {
|
|
view.invalidate();
|
|
}
|
|
}
|
|
|
|
void Map::render() {
|
|
assert(Environment::currentlyOn(ThreadType::Map));
|
|
|
|
// Cleanup OpenGL objects that we abandoned since the last render call.
|
|
env->performCleanup();
|
|
|
|
assert(style);
|
|
assert(painter);
|
|
|
|
painter->render(*style, state, data->getAnimationTime());
|
|
|
|
// Schedule another rerender when we definitely need a next frame.
|
|
if (transform.needsTransition() || style->hasTransitions()) {
|
|
triggerUpdate();
|
|
}
|
|
}
|