Files
MapLibreParticleLab/test/storage/sync_file_source.test.cpp
Alexander Shalamov 879c44f661 [core] Modularize FileSource codebase (#15768)
* [core] Introduce FileSourceManager and use it for default platform impl

  - Add `FileSourceManager` interface that provides access to `FileSource`
    instances and means of registering / unregistering `FileSource` factories
  - Split `DefaultFileSource` into smaller parts
  - Add `DatabaseFileSource` interface and it's default implementation
  - Remove inter-dependencies between concrete `FileSource` classes

* [build] Add files to next build system

* [core] Add generic property setters / getters

* [core] Remove setOnlineStatus from OnlineFileSource interface

* [core] Hide threading implementation details from DatabaseFileSource interface

* [core] Make DB file source methods virtual

* [core] Add documentation for DatabaseFileSource and rename one method

* [core] Use simple callback instead of ActorRef

* [core] Remove ActorRef from OnlineFileSource public header

* [core] Add callback to FileSource::forward async API

* [core] Pass OfflineRegionDefinition by value

* [core] Update tests to use modular file sources

* [core] Update unit tests

* [core] Update unit tests after rebase

* [core] Backport low prio fix for cached requests

* [core] Backport pack database

* [core] Return removed factory from unRegisterFileSourceFactory

* [core] Rename shadowed args in onlinefilesource

* [core] Remove simple std::function callback aliases

* [core] Expose online file source property keys in public header file

* [test-runner] Add proxy file source test runner

* [cache] Update mbgl-cache utility to use new file source

* [metrics] Rebaseline binary size metrics

* [offline] Update offline utility

* [core] Update changelog
2020-01-13 10:57:23 +02:00

54 lines
1.9 KiB
C++

#include <mbgl/gfx/headless_frontend.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/map_impl.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/test/map_adapter.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
#include <unordered_map>
#include <gtest/gtest.h>
using namespace mbgl;
class SyncFileSource : public FileSource {
public:
std::unique_ptr<AsyncRequest> request(const Resource& resource, FileSource::Callback callback) override {
Response response;
auto it = assets.find(resource.url);
if (it == assets.end()) {
response.error = std::make_unique<Response::Error>(
Response::Error::Reason::NotFound, std::string{ "Not Found: " } + resource.url);
} else {
response.data = it->second;
}
callback(response);
return nullptr;
}
bool canRequest(const Resource&) const override { return true; }
void add(std::string const& key, std::string const& data) {
assets.emplace(key, std::make_shared<std::string>(data));
};
private:
std::unordered_map<std::string, std::shared_ptr<std::string>> assets;
};
TEST(SyncFileSource, LoadSyncRender) {
util::RunLoop loop;
auto fs = std::make_shared<SyncFileSource>();
fs->add("mapbox://mapbox.mapbox-terrain-v2,mapbox.mapbox-streets-v7",
util::read_file("test/fixtures/resources/source_vector.json"));
fs->add("mapbox://sprites/mapbox/streets-v9.png",
util::read_file("test/fixtures/resources/sprite.png"));
fs->add("mapbox://sprites/mapbox/streets-v9.json",
util::read_file("test/fixtures/resources/sprite.json"));
HeadlessFrontend frontend{ { 512, 512 }, 1.0 };
MapAdapter map{ frontend, MapObserver::nullObserver(), fs, MapOptions() };
map.getStyle().loadJSON(util::read_file("test/fixtures/resources/style_vector.json"));
}