Files
MapLibreParticleLab/platform/macos
m-stephen f9b7284276 [ios, macos]Remove iOS/macOS codes from native codes (#16031)
* add source/header

* add ios files

* add configs

* modify name

* http_file_source

* add interface delegate when map init

* fix name

* fix delegate name

* support mac os

* add mac os support

* make optional delegate when mac os

* mac/ios difference

* add ios change log

* cancel iOS/mac OS judgement

* cancel iOS/mac OS judgement

* cancel judgement in .m

* update

* update

* update http_file_source

* update ios

* update mac os

* add mac os file

* add mac os file to `.cmake`

* change names

* add log & fix format

* reset changelog commit

* update changelog

* rename iOS network manager

* Add a test configuration(same as default configuration) when mac os run tests

* re-add account type into `http_file_source`

* refactor
2019-12-14 13:38:46 +08:00
..
2019-01-04 08:58:09 +01:00
2019-05-22 17:30:21 -07:00
2019-05-22 17:30:21 -07:00
…

Mapbox Maps SDK for macOS

Circle CI build status

Put interactive, scalable world maps into your native Cocoa application with the Mapbox Maps SDK for macOS.

  • Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
  • Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

The Mapbox Maps SDK for macOS is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.

Information for Mac developers:

Information for contributors:

Mapbox does not officially support the macOS SDK to the same extent as the iOS SDK; however, bug reports and pull requests are certainly welcome.