Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration. Added a “functional” equality method to MGLMapCamera that avoids trivial differences. Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
Mapbox macOS SDK
Put interactive, scalable world maps into your native Cocoa application with the Mapbox macOS SDK.
- Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
- Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
- High-performance OpenGL rendering and multitouch gestures keep your users happy.
- A well-designed, fully documented API helps you stay productive.
- Develop across multiple platforms, including iOS, using the same styles and similar APIs.
The Mapbox macOS SDK is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.
Information for Mac developers:
- Integrate the Mapbox macOS SDK into your application
- Learn how to use the Mapbox macOS SDK
- Browse example styles designed in Mapbox Studio
Information for contributors:
- Build the Mapbox macOS SDK from source
- Contribute to the Mapbox macOS SDK
- Mapbox Style Specification
- Mapbox Vector Tile Specification
Mapbox does not officially support the Mapbox macOS SDK to the same extent as the Mapbox iOS SDK; however, bug reports and pull requests are certainly welcome.
