Files
MapLibreParticleLab/include/mbgl/gfx/backend_scope.hpp
2023-02-12 14:45:06 +01:00

38 lines
962 B
C++

#pragma once
namespace mbgl {
namespace gfx {
class RendererBackend;
class BackendScope {
public:
/// There are two types of scopes: Creating an "Implicit" scope tells Mapbox GL that the
/// supporting windowing system has already activated the GL Backend and that no further actions
/// are required. Creating an "Explicit" scope actually enables the GL Backend, and disables it
/// when the BackendScope is destroyed.
enum class ScopeType : bool {
Implicit,
Explicit,
};
BackendScope(RendererBackend&, ScopeType = ScopeType::Explicit);
~BackendScope();
// Returns true when there is currently a BackendScope active in this thread.
static bool exists();
private:
void activate();
void deactivate();
BackendScope* priorScope;
BackendScope* nextScope;
RendererBackend& backend;
const ScopeType scopeType;
bool activated = false;
};
} // namespace gfx
} // namespace mbgl