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MapLibreParticleLab/include/mbgl/util/color.hpp

67 lines
1.7 KiB
C++

#pragma once
#include <mbgl/util/optional.hpp>
#include <mbgl/util/feature.hpp>
#include <cassert>
#include <string>
#include <array>
namespace mbgl {
// Stores a premultiplied color, with all four channels ranging from 0..1
class Color {
public:
Color() = default;
Color(float r_, float g_, float b_, float a_)
: r(r_), g(g_), b(b_), a(a_) {
assert(r_ >= 0.0f);
assert(r_ <= 1.0f);
assert(g_ >= 0.0f);
assert(g_ <= 1.0f);
assert(b_ >= 0.0f);
assert(b_ <= 1.0f);
assert(a_ >= 0.0f);
assert(a_ <= 1.0f);
}
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 0.0f;
static Color black() { return { 0.0f, 0.0f, 0.0f, 1.0f }; };
static Color white() { return { 1.0f, 1.0f, 1.0f, 1.0f }; };
static Color red() { return { 1.0f, 0.0f, 0.0f, 1.0f }; };
static Color green() { return { 0.0f, 1.0f, 0.0f, 1.0f }; };
static Color blue() { return { 0.0f, 0.0f, 1.0f, 1.0f }; };
static optional<Color> parse(const std::string&);
std::string stringify() const;
std::array<double, 4> toArray() const;
mbgl::Value toObject() const;
mbgl::Value serialize() const;
};
inline bool operator==(const Color& colorA, const Color& colorB) {
return colorA.r == colorB.r && colorA.g == colorB.g && colorA.b == colorB.b && colorA.a == colorB.a;
}
inline bool operator!=(const Color& colorA, const Color& colorB) {
return !(colorA == colorB);
}
inline Color operator*(const Color& color, float alpha) {
assert(alpha >= 0.0f);
assert(alpha <= 1.0f);
return {
color.r * alpha,
color.g * alpha,
color.b * alpha,
color.a * alpha
};
}
} // namespace mbgl