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MapLibreParticleLab/include/mbgl/style/expression/formatted.hpp

80 lines
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C++

#pragma once
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/expression/image.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/font_stack.hpp>
#include <mbgl/util/optional.hpp>
#include <vector>
#include <string>
namespace mbgl {
namespace style {
namespace expression {
extern const char* const kFormattedSectionFontScale;
extern const char* const kFormattedSectionTextFont;
extern const char* const kFormattedSectionTextColor;
struct FormattedSection {
explicit FormattedSection(std::string text_,
optional<double> fontScale_,
optional<FontStack> fontStack_,
optional<Color> textColor_)
: text(std::move(text_)),
fontScale(std::move(fontScale_)),
fontStack(std::move(fontStack_)),
textColor(std::move(textColor_)) {}
explicit FormattedSection(Image image_) : image(std::move(image_)) {}
std::string text;
optional<Image> image;
optional<double> fontScale;
optional<FontStack> fontStack;
optional<Color> textColor;
};
class Formatted {
public:
Formatted() = default;
Formatted(const char* plainU8String) {
sections.emplace_back(std::string(plainU8String), nullopt, nullopt, nullopt);
}
Formatted(std::vector<FormattedSection> sections_)
: sections(std::move(sections_))
{}
bool operator==(const Formatted& ) const;
std::string toString() const;
mbgl::Value toObject() const;
bool empty() const;
std::vector<FormattedSection> sections;
};
} // namespace expression
namespace conversion {
template <>
struct Converter<expression::Formatted> {
public:
optional<expression::Formatted> operator()(const Convertible& value, Error& error) const;
};
template <>
struct ValueFactory<expression::Formatted> {
static Value make(const expression::Formatted& formatted) { return formatted.toObject(); }
};
} // namespace conversion
} // namespace style
} // namespace mbgl