Files
MapLibreParticleLab/test/api/recycle_map.cpp
Petr Pokorny d62ff400c6 Replacing hardcoded configuration with configurable API and removing Mapbox assets (#90)
* Refactoring online file source so that tile server configuration is not hardcoded - part 1

* Added default templates

* Update from master

* Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration

* Fixing build

* Addedm missing theme

* Unit tests fixes

* Fixing unit tests, adding factory methods for creating predefined configuration.

* Fixing mapbox unit tests

* Additional unit test fixes

* Making MapboxConfiguration default

* Making get/set resource options available in all classes that inherits from FileSource

* Making get/set resource options available in all classes that inherits from FileSource - part 2

* Fixes for Android

* Disable test coverage reports

* Disable test coverage reports

* Disable test coverage reports

* Disable test coverage reports

* Removing hardcoded configuration in iOS project - part 1

* Fixing wrong file extension, making use of tile server options.

* Use apiKey and MGL_API_KEY everywhere

* Just a rename

* Re-enabling tests and improving MGLSettings init

* Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions

* Lint issues.

* Integrating configurable tile server properties into Android SDK - part 2

* Removing mabox accounts

* Exposing multiple configurations to Android SDK - bug fixes

* Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded

* Adding support for configurable predefined styles

* Migrating predefined styles in test app + cleanup

* Parameter fix

* Bug fixes

* Fixing render test build

* Fixing offline tester

* Fixing benchmark tool

* Fix: typo in method name

* Adding code for public access to TileServerOptions

* Bug fixes and debug code removal

* Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource

* Unit test fixes

* MacOS test app - migrating to configurable tile server options, part 1

* Fixing offline maps

* Migrating macOS test app to MapTiler

* Minor improvements

* Putting back apiKey test

* Added unit tests for MapTiler configuration

* Migrating test resources to MapTiler

* minor fix

* A few fixes

* Fixing macOS tests, removing feedback functionality

* Migrating ios test app to MapTiler

* Migrating ui tests

* UI tests fix

* Benchmarking app fix

* Cleanup and strings updates

* Migrating benchmark app to maptiler

* API key injection in benchmark app

* Putting back release configuration

* Additional tests and fixing issues identified by thread sanitizer.

* Removing test filters

* Fixes and addressing lint issues

* More Maptiler tests + minro fix

* Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes.

* No requirements on API key format.

* Fixing offline cache test tool

* Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup

* Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup

* More tests

* Updated database size

* Lint issues

* Fixed test

* Updating developer config API key

* Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests

* Just a few more fixes

* Propagating updated settings to file sources + additional unit test

* Lint issues

* Removing test filter and fixing incorrect uri

* Release preparation

* macos release notes
2021-06-29 12:44:51 +02:00

55 lines
2.0 KiB
C++

#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/test/map_adapter.hpp>
#include <mbgl/gfx/headless_frontend.hpp>
#include <mbgl/map/map_options.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/sources/geojson_source.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/geojson.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
using namespace mbgl;
using namespace mbgl::style;
TEST(API, RecycleMapUpdateImages) {
util::RunLoop loop;
HeadlessFrontend frontend { 1 };
auto map = std::make_unique<MapAdapter>(frontend, MapObserver::nullObserver(),
std::make_shared<StubFileSource>(ResourceOptions::Default()),
MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()));
EXPECT_TRUE(map);
auto loadStyle = [&](auto markerName, auto markerPath) {
auto source = std::make_unique<GeoJSONSource>("geometry");
source->setGeoJSON( Geometry<double>{ Point<double>{ 0, 0 } } );
auto layer = std::make_unique<SymbolLayer>("geometry", "geometry");
layer->setIconImage({ markerName });
map->getStyle().loadJSON(util::read_file("test/fixtures/api/empty.json"));
map->getStyle().addSource(std::move(source));
map->getStyle().addLayer(std::move(layer));
map->getStyle().addImage(std::make_unique<style::Image>(markerName, decodeImage(util::read_file(markerPath)), 1.0));
};
// default marker
loadStyle("default_marker", "test/fixtures/sprites/default_marker.png");
test::checkImage("test/fixtures/recycle_map/default_marker", frontend.render(*map).image, 0.0006, 0.1);
// flipped marker
loadStyle("flipped_marker", "test/fixtures/sprites/flipped_marker.png");
test::checkImage("test/fixtures/recycle_map/flipped_marker", frontend.render(*map).image, 0.0006, 0.1);
}