* Refactoring online file source so that tile server configuration is not hardcoded - part 1 * Added default templates * Update from master * Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration * Fixing build * Addedm missing theme * Unit tests fixes * Fixing unit tests, adding factory methods for creating predefined configuration. * Fixing mapbox unit tests * Additional unit test fixes * Making MapboxConfiguration default * Making get/set resource options available in all classes that inherits from FileSource * Making get/set resource options available in all classes that inherits from FileSource - part 2 * Fixes for Android * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Removing hardcoded configuration in iOS project - part 1 * Fixing wrong file extension, making use of tile server options. * Use apiKey and MGL_API_KEY everywhere * Just a rename * Re-enabling tests and improving MGLSettings init * Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions * Lint issues. * Integrating configurable tile server properties into Android SDK - part 2 * Removing mabox accounts * Exposing multiple configurations to Android SDK - bug fixes * Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded * Adding support for configurable predefined styles * Migrating predefined styles in test app + cleanup * Parameter fix * Bug fixes * Fixing render test build * Fixing offline tester * Fixing benchmark tool * Fix: typo in method name * Adding code for public access to TileServerOptions * Bug fixes and debug code removal * Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource * Unit test fixes * MacOS test app - migrating to configurable tile server options, part 1 * Fixing offline maps * Migrating macOS test app to MapTiler * Minor improvements * Putting back apiKey test * Added unit tests for MapTiler configuration * Migrating test resources to MapTiler * minor fix * A few fixes * Fixing macOS tests, removing feedback functionality * Migrating ios test app to MapTiler * Migrating ui tests * UI tests fix * Benchmarking app fix * Cleanup and strings updates * Migrating benchmark app to maptiler * API key injection in benchmark app * Putting back release configuration * Additional tests and fixing issues identified by thread sanitizer. * Removing test filters * Fixes and addressing lint issues * More Maptiler tests + minro fix * Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes. * No requirements on API key format. * Fixing offline cache test tool * Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup * Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup * More tests * Updated database size * Lint issues * Fixed test * Updating developer config API key * Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests * Just a few more fixes * Propagating updated settings to file sources + additional unit test * Lint issues * Removing test filter and fixing incorrect uri * Release preparation * macos release notes
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/test/stub_file_source.hpp>
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#include <mbgl/test/map_adapter.hpp>
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#include <mbgl/gfx/headless_frontend.hpp>
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#include <mbgl/map/map_options.hpp>
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#include <mbgl/gfx/backend_scope.hpp>
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#include <mbgl/style/layers/symbol_layer.hpp>
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#include <mbgl/style/sources/geojson_source.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/util/geojson.hpp>
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#include <mbgl/util/io.hpp>
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#include <mbgl/util/run_loop.hpp>
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using namespace mbgl;
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using namespace mbgl::style;
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TEST(API, RecycleMapUpdateImages) {
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util::RunLoop loop;
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HeadlessFrontend frontend { 1 };
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auto map = std::make_unique<MapAdapter>(frontend, MapObserver::nullObserver(),
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std::make_shared<StubFileSource>(ResourceOptions::Default()),
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MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()));
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EXPECT_TRUE(map);
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auto loadStyle = [&](auto markerName, auto markerPath) {
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auto source = std::make_unique<GeoJSONSource>("geometry");
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source->setGeoJSON( Geometry<double>{ Point<double>{ 0, 0 } } );
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auto layer = std::make_unique<SymbolLayer>("geometry", "geometry");
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layer->setIconImage({ markerName });
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map->getStyle().loadJSON(util::read_file("test/fixtures/api/empty.json"));
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map->getStyle().addSource(std::move(source));
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map->getStyle().addLayer(std::move(layer));
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map->getStyle().addImage(std::make_unique<style::Image>(markerName, decodeImage(util::read_file(markerPath)), 1.0));
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};
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// default marker
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loadStyle("default_marker", "test/fixtures/sprites/default_marker.png");
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test::checkImage("test/fixtures/recycle_map/default_marker", frontend.render(*map).image, 0.0006, 0.1);
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// flipped marker
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loadStyle("flipped_marker", "test/fixtures/sprites/flipped_marker.png");
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test::checkImage("test/fixtures/recycle_map/flipped_marker", frontend.render(*map).image, 0.0006, 0.1);
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}
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