* Refactoring online file source so that tile server configuration is not hardcoded - part 1 * Added default templates * Update from master * Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration * Fixing build * Addedm missing theme * Unit tests fixes * Fixing unit tests, adding factory methods for creating predefined configuration. * Fixing mapbox unit tests * Additional unit test fixes * Making MapboxConfiguration default * Making get/set resource options available in all classes that inherits from FileSource * Making get/set resource options available in all classes that inherits from FileSource - part 2 * Fixes for Android * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Removing hardcoded configuration in iOS project - part 1 * Fixing wrong file extension, making use of tile server options. * Use apiKey and MGL_API_KEY everywhere * Just a rename * Re-enabling tests and improving MGLSettings init * Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions * Lint issues. * Integrating configurable tile server properties into Android SDK - part 2 * Removing mabox accounts * Exposing multiple configurations to Android SDK - bug fixes * Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded * Adding support for configurable predefined styles * Migrating predefined styles in test app + cleanup * Parameter fix * Bug fixes * Fixing render test build * Fixing offline tester * Fixing benchmark tool * Fix: typo in method name * Adding code for public access to TileServerOptions * Bug fixes and debug code removal * Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource * Unit test fixes * MacOS test app - migrating to configurable tile server options, part 1 * Fixing offline maps * Migrating macOS test app to MapTiler * Minor improvements * Putting back apiKey test * Added unit tests for MapTiler configuration * Migrating test resources to MapTiler * minor fix * A few fixes * Fixing macOS tests, removing feedback functionality * Migrating ios test app to MapTiler * Migrating ui tests * UI tests fix * Benchmarking app fix * Cleanup and strings updates * Migrating benchmark app to maptiler * API key injection in benchmark app * Putting back release configuration * Additional tests and fixing issues identified by thread sanitizer. * Removing test filters * Fixes and addressing lint issues * More Maptiler tests + minro fix * Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes. * No requirements on API key format. * Fixing offline cache test tool * Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup * Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup * More tests * Updated database size * Lint issues * Fixed test * Updating developer config API key * Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests * Just a few more fixes * Propagating updated settings to file sources + additional unit test * Lint issues * Removing test filter and fixing incorrect uri * Release preparation * macos release notes
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
#pragma once
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#include <mbgl/util/chrono.hpp>
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#include <mbgl/util/unitbezier.hpp>
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#include <cmath>
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#include <string>
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#include <vector>
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namespace mbgl {
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namespace util {
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constexpr double tileSize = 512;
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/*
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* The maximum extent of a feature that can be safely stored in the buffer.
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* In practice, all features are converted to this extent before being added.
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*
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* Positions are stored as signed 16bit integers.
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* One bit is lost for signedness to support features extending past the left edge of the tile.
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* One bit is lost because the line vertex buffer used to pack 1 bit of other data into the int.
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* This is no longer the case but we're reserving this bit anyway.
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* One bit is lost to support features extending past the extent on the right edge of the tile.
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* This leaves us with 2^13 = 8192
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*/
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constexpr int32_t EXTENT = 8192;
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constexpr double DEG2RAD = M_PI / 180.0;
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constexpr double RAD2DEG = 180.0 / M_PI;
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constexpr double M2PI = M_PI * 2;
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constexpr double EARTH_RADIUS_M = 6378137;
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constexpr double LATITUDE_MAX = 85.051128779806604;
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constexpr double LONGITUDE_MAX = 180;
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constexpr double DEGREES_MAX = 360;
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constexpr double PITCH_MIN = 0.0;
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constexpr double PITCH_MAX = M_PI / 3;
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constexpr double MIN_ZOOM = 0.0;
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constexpr double MAX_ZOOM = 25.5;
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constexpr float MIN_ZOOM_F = MIN_ZOOM;
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constexpr float MAX_ZOOM_F = MAX_ZOOM;
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constexpr uint8_t DEFAULT_MAX_ZOOM = 22;
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// ONE_EM constant used to go between "em" units used in style spec and "points" used internally for layout.
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constexpr float ONE_EM = 24.0f;
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constexpr uint8_t DEFAULT_PREFETCH_ZOOM_DELTA = 4;
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constexpr uint64_t DEFAULT_MAX_CACHE_SIZE = 50 * 1024 * 1024;
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// Default ImageManager's cache size for images added via onStyleImageMissing API.
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// Average sprite size with 1.0 pixel ratio is ~2kB, 8kB for pixel ratio of 2.0.
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constexpr std::size_t DEFAULT_ON_DEMAND_IMAGES_CACHE_SIZE = 100 * 8192;
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constexpr Duration DEFAULT_TRANSITION_DURATION = Milliseconds(300);
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constexpr Seconds CLOCK_SKEW_RETRY_TIMEOUT { 30 };
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constexpr UnitBezier DEFAULT_TRANSITION_EASE = { 0, 0, 0.25, 1 };
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constexpr int DEFAULT_RATE_LIMIT_TIMEOUT = 5;
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constexpr const char* ASSET_PROTOCOL = "asset://";
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constexpr const char* FILE_PROTOCOL = "file://";
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constexpr const char* MBTILES_PROTOCOL = "mbtiles://";
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constexpr uint32_t DEFAULT_MAXIMUM_CONCURRENT_REQUESTS = 20;
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constexpr uint8_t TERRAIN_RGB_MAXZOOM = 15;
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constexpr const char* LAST_RESORT_ALPHABETIC_FONT = "Open Sans Regular";
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constexpr const char* LAST_RESORT_PAN_UNICODE_FONT = "Arial Unicode MS Regular";
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} // namespace util
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namespace debug {
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extern const bool tileParseWarnings;
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extern const bool styleParseWarnings;
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extern const bool spriteWarnings;
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extern const bool renderWarnings;
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extern const bool labelTextMissingWarning;
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extern const bool missingFontStackWarning;
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extern const bool missingFontFaceWarning;
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extern const bool glyphWarning;
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extern const bool shapingWarning;
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} // namespace debug
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} // namespace mbgl
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