Files
MapLibreParticleLab/include/mbgl/util/constants.hpp
Petr Pokorny d62ff400c6 Replacing hardcoded configuration with configurable API and removing Mapbox assets (#90)
* Refactoring online file source so that tile server configuration is not hardcoded - part 1

* Added default templates

* Update from master

* Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration

* Fixing build

* Addedm missing theme

* Unit tests fixes

* Fixing unit tests, adding factory methods for creating predefined configuration.

* Fixing mapbox unit tests

* Additional unit test fixes

* Making MapboxConfiguration default

* Making get/set resource options available in all classes that inherits from FileSource

* Making get/set resource options available in all classes that inherits from FileSource - part 2

* Fixes for Android

* Disable test coverage reports

* Disable test coverage reports

* Disable test coverage reports

* Disable test coverage reports

* Removing hardcoded configuration in iOS project - part 1

* Fixing wrong file extension, making use of tile server options.

* Use apiKey and MGL_API_KEY everywhere

* Just a rename

* Re-enabling tests and improving MGLSettings init

* Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions

* Lint issues.

* Integrating configurable tile server properties into Android SDK - part 2

* Removing mabox accounts

* Exposing multiple configurations to Android SDK - bug fixes

* Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded

* Adding support for configurable predefined styles

* Migrating predefined styles in test app + cleanup

* Parameter fix

* Bug fixes

* Fixing render test build

* Fixing offline tester

* Fixing benchmark tool

* Fix: typo in method name

* Adding code for public access to TileServerOptions

* Bug fixes and debug code removal

* Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource

* Unit test fixes

* MacOS test app - migrating to configurable tile server options, part 1

* Fixing offline maps

* Migrating macOS test app to MapTiler

* Minor improvements

* Putting back apiKey test

* Added unit tests for MapTiler configuration

* Migrating test resources to MapTiler

* minor fix

* A few fixes

* Fixing macOS tests, removing feedback functionality

* Migrating ios test app to MapTiler

* Migrating ui tests

* UI tests fix

* Benchmarking app fix

* Cleanup and strings updates

* Migrating benchmark app to maptiler

* API key injection in benchmark app

* Putting back release configuration

* Additional tests and fixing issues identified by thread sanitizer.

* Removing test filters

* Fixes and addressing lint issues

* More Maptiler tests + minro fix

* Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes.

* No requirements on API key format.

* Fixing offline cache test tool

* Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup

* Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup

* More tests

* Updated database size

* Lint issues

* Fixed test

* Updating developer config API key

* Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests

* Just a few more fixes

* Propagating updated settings to file sources + additional unit test

* Lint issues

* Removing test filter and fixing incorrect uri

* Release preparation

* macos release notes
2021-06-29 12:44:51 +02:00

89 lines
2.9 KiB
C++

#pragma once
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/unitbezier.hpp>
#include <cmath>
#include <string>
#include <vector>
namespace mbgl {
namespace util {
constexpr double tileSize = 512;
/*
* The maximum extent of a feature that can be safely stored in the buffer.
* In practice, all features are converted to this extent before being added.
*
* Positions are stored as signed 16bit integers.
* One bit is lost for signedness to support features extending past the left edge of the tile.
* One bit is lost because the line vertex buffer used to pack 1 bit of other data into the int.
* This is no longer the case but we're reserving this bit anyway.
* One bit is lost to support features extending past the extent on the right edge of the tile.
* This leaves us with 2^13 = 8192
*/
constexpr int32_t EXTENT = 8192;
constexpr double DEG2RAD = M_PI / 180.0;
constexpr double RAD2DEG = 180.0 / M_PI;
constexpr double M2PI = M_PI * 2;
constexpr double EARTH_RADIUS_M = 6378137;
constexpr double LATITUDE_MAX = 85.051128779806604;
constexpr double LONGITUDE_MAX = 180;
constexpr double DEGREES_MAX = 360;
constexpr double PITCH_MIN = 0.0;
constexpr double PITCH_MAX = M_PI / 3;
constexpr double MIN_ZOOM = 0.0;
constexpr double MAX_ZOOM = 25.5;
constexpr float MIN_ZOOM_F = MIN_ZOOM;
constexpr float MAX_ZOOM_F = MAX_ZOOM;
constexpr uint8_t DEFAULT_MAX_ZOOM = 22;
// ONE_EM constant used to go between "em" units used in style spec and "points" used internally for layout.
constexpr float ONE_EM = 24.0f;
constexpr uint8_t DEFAULT_PREFETCH_ZOOM_DELTA = 4;
constexpr uint64_t DEFAULT_MAX_CACHE_SIZE = 50 * 1024 * 1024;
// Default ImageManager's cache size for images added via onStyleImageMissing API.
// Average sprite size with 1.0 pixel ratio is ~2kB, 8kB for pixel ratio of 2.0.
constexpr std::size_t DEFAULT_ON_DEMAND_IMAGES_CACHE_SIZE = 100 * 8192;
constexpr Duration DEFAULT_TRANSITION_DURATION = Milliseconds(300);
constexpr Seconds CLOCK_SKEW_RETRY_TIMEOUT { 30 };
constexpr UnitBezier DEFAULT_TRANSITION_EASE = { 0, 0, 0.25, 1 };
constexpr int DEFAULT_RATE_LIMIT_TIMEOUT = 5;
constexpr const char* ASSET_PROTOCOL = "asset://";
constexpr const char* FILE_PROTOCOL = "file://";
constexpr const char* MBTILES_PROTOCOL = "mbtiles://";
constexpr uint32_t DEFAULT_MAXIMUM_CONCURRENT_REQUESTS = 20;
constexpr uint8_t TERRAIN_RGB_MAXZOOM = 15;
constexpr const char* LAST_RESORT_ALPHABETIC_FONT = "Open Sans Regular";
constexpr const char* LAST_RESORT_PAN_UNICODE_FONT = "Arial Unicode MS Regular";
} // namespace util
namespace debug {
extern const bool tileParseWarnings;
extern const bool styleParseWarnings;
extern const bool spriteWarnings;
extern const bool renderWarnings;
extern const bool labelTextMissingWarning;
extern const bool missingFontStackWarning;
extern const bool missingFontFaceWarning;
extern const bool glyphWarning;
extern const bool shapingWarning;
} // namespace debug
} // namespace mbgl