* Refactoring online file source so that tile server configuration is not hardcoded - part 1 * Added default templates * Update from master * Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration * Fixing build * Addedm missing theme * Unit tests fixes * Fixing unit tests, adding factory methods for creating predefined configuration. * Fixing mapbox unit tests * Additional unit test fixes * Making MapboxConfiguration default * Making get/set resource options available in all classes that inherits from FileSource * Making get/set resource options available in all classes that inherits from FileSource - part 2 * Fixes for Android * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Removing hardcoded configuration in iOS project - part 1 * Fixing wrong file extension, making use of tile server options. * Use apiKey and MGL_API_KEY everywhere * Just a rename * Re-enabling tests and improving MGLSettings init * Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions * Lint issues. * Integrating configurable tile server properties into Android SDK - part 2 * Removing mabox accounts * Exposing multiple configurations to Android SDK - bug fixes * Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded * Adding support for configurable predefined styles * Migrating predefined styles in test app + cleanup * Parameter fix * Bug fixes * Fixing render test build * Fixing offline tester * Fixing benchmark tool * Fix: typo in method name * Adding code for public access to TileServerOptions * Bug fixes and debug code removal * Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource * Unit test fixes * MacOS test app - migrating to configurable tile server options, part 1 * Fixing offline maps * Migrating macOS test app to MapTiler * Minor improvements * Putting back apiKey test * Added unit tests for MapTiler configuration * Migrating test resources to MapTiler * minor fix * A few fixes * Fixing macOS tests, removing feedback functionality * Migrating ios test app to MapTiler * Migrating ui tests * UI tests fix * Benchmarking app fix * Cleanup and strings updates * Migrating benchmark app to maptiler * API key injection in benchmark app * Putting back release configuration * Additional tests and fixing issues identified by thread sanitizer. * Removing test filters * Fixes and addressing lint issues * More Maptiler tests + minro fix * Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes. * No requirements on API key format. * Fixing offline cache test tool * Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup * Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup * More tests * Updated database size * Lint issues * Fixed test * Updating developer config API key * Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests * Just a few more fixes * Propagating updated settings to file sources + additional unit test * Lint issues * Removing test filter and fixing incorrect uri * Release preparation * macos release notes
132 lines
3.4 KiB
C++
132 lines
3.4 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <mbgl/util/tile_server_options.hpp>
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namespace mbgl {
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/**
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* @brief Holds values for resource options.
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*/
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class ResourceOptions final {
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public:
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/**
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* @brief Constructs a ResourceOptions object with default values.
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*/
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ResourceOptions();
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~ResourceOptions();
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ResourceOptions(ResourceOptions&&) noexcept;
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ResourceOptions& operator=(ResourceOptions& options);
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ResourceOptions clone() const;
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/**
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* @brief Sets the Mapbox access token - see https://docs.mapbox.com/help/how-mapbox-works/access-tokens/ for details.
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*
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* @param token Mapbox access token.
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* @return ResourceOptions for chaining options together.
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*/
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ResourceOptions& withApiKey(std::string token);
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/**
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* @brief Gets the previously set (or default) Mapbox access token.
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*
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* @return const std::string& Mapbox access token.
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*/
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const std::string& apiKey() const;
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/**
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* @brief Sets the tile server options..
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*
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* @param tileServerOptions Tile server options.
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* @return ResourceOptions for chaining options together.
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*/
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ResourceOptions& withTileServerOptions(TileServerOptions tileServerOptions);
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/**
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* @brief Gets the previously set (or default) TileServerOptions.
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*
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* @return const TileServerOptions tile server options.
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*/
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const TileServerOptions tileServerOptions() const;
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/**
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* @brief Sets the cache path.
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*
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* @param path Cache path.
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* @return ResourceOptions for chaining options together.
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*/
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ResourceOptions& withCachePath(std::string path);
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/**
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* @brief Gets the previously set (or default) cache path.
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*
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* @return cache path
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*/
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const std::string& cachePath() const;
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/**
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* @brief Sets the asset path, which is the root directory from where
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* the asset:// scheme gets resolved in a style.
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*
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* @param path Asset path.
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* @return ResourceOptions for chaining options together.
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*/
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ResourceOptions& withAssetPath(std::string path);
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/**
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* @brief Gets the previously set (or default) asset path.
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*
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* @return asset path
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*/
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const std::string& assetPath() const;
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/**
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* @brief Sets the maximum cache size.
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*
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* @param size Cache maximum size in bytes.
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* @return reference to ResourceOptions for chaining options together.
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*/
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ResourceOptions& withMaximumCacheSize(uint64_t size);
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/**
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* @brief Gets the previously set (or default) maximum allowed cache size.
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*
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* @return maximum allowed cache database size in bytes.
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*/
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uint64_t maximumCacheSize() const;
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/**
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* @brief Sets the platform context. A platform context is usually an object
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* that assists the creation of a file source.
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*
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* @param context Platform context.
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* @return reference to ResourceOptions for chaining options together.
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*/
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ResourceOptions& withPlatformContext(void* context);
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/**
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* @brief Gets the previously set (or default) platform context.
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*
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* @return Platform context.
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*/
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void* platformContext() const;
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/**
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* @brief Returns default resource options.
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*
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* @return Resource options.
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*/
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static ResourceOptions Default();
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private:
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ResourceOptions(const ResourceOptions&);
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class Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace mbgl
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