* Refactoring online file source so that tile server configuration is not hardcoded - part 1 * Added default templates * Update from master * Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration * Fixing build * Addedm missing theme * Unit tests fixes * Fixing unit tests, adding factory methods for creating predefined configuration. * Fixing mapbox unit tests * Additional unit test fixes * Making MapboxConfiguration default * Making get/set resource options available in all classes that inherits from FileSource * Making get/set resource options available in all classes that inherits from FileSource - part 2 * Fixes for Android * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Removing hardcoded configuration in iOS project - part 1 * Fixing wrong file extension, making use of tile server options. * Use apiKey and MGL_API_KEY everywhere * Just a rename * Re-enabling tests and improving MGLSettings init * Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions * Lint issues. * Integrating configurable tile server properties into Android SDK - part 2 * Removing mabox accounts * Exposing multiple configurations to Android SDK - bug fixes * Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded * Adding support for configurable predefined styles * Migrating predefined styles in test app + cleanup * Parameter fix * Bug fixes * Fixing render test build * Fixing offline tester * Fixing benchmark tool * Fix: typo in method name * Adding code for public access to TileServerOptions * Bug fixes and debug code removal * Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource * Unit test fixes * MacOS test app - migrating to configurable tile server options, part 1 * Fixing offline maps * Migrating macOS test app to MapTiler * Minor improvements * Putting back apiKey test * Added unit tests for MapTiler configuration * Migrating test resources to MapTiler * minor fix * A few fixes * Fixing macOS tests, removing feedback functionality * Migrating ios test app to MapTiler * Migrating ui tests * UI tests fix * Benchmarking app fix * Cleanup and strings updates * Migrating benchmark app to maptiler * API key injection in benchmark app * Putting back release configuration * Additional tests and fixing issues identified by thread sanitizer. * Removing test filters * Fixes and addressing lint issues * More Maptiler tests + minro fix * Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes. * No requirements on API key format. * Fixing offline cache test tool * Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup * Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup * More tests * Updated database size * Lint issues * Fixed test * Updating developer config API key * Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests * Just a few more fixes * Propagating updated settings to file sources + additional unit test * Lint issues * Removing test filter and fixing incorrect uri * Release preparation * macos release notes
148 lines
5.3 KiB
YAML
148 lines
5.3 KiB
YAML
name: android-ci
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on:
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workflow_dispatch:
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push:
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tags-ignore:
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- '**'
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paths-ignore:
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- "platform/ios/**"
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- ".github/**"
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- "README.md"
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- ".gitignore"
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jobs:
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build:
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runs-on: ubuntu-20.04
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defaults:
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run:
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working-directory: platform/android
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container:
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image: ghcr.io/maplibre/android-ndk-r21b
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credentials:
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username: ${{ github.repository_owner }}
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password: ${{ secrets.CR_PAT }}
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env:
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LIBSYSCONFCPUS: 8
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JOBS: 8
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BUILDTYPE: Debug
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IS_LOCAL_DEVELOPMENT: false
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MBGL_ANDROID_STL: c++_static
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Cache node modules
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uses: actions/cache@v2
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env:
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cache-name: cache-node-modules
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with:
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path: ~/.npm
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key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('**/package-lock.json') }}
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restore-keys: |
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${{ runner.os }}-build-${{ env.cache-name }}-
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${{ runner.os }}-build-
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${{ runner.os }}-
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- name: npm install
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run: npm install --ignore-scripts
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working-directory: platform/android
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- name: Prepare ccache
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run: ccache --clear
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- name: Cache ccache
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uses: actions/cache@v2
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env:
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cache-name: ccache-v1
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with:
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path: ~/.ccache'
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key: ${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}-${{ github.head_ref }}
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restore-keys: |
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${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}
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${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}-${{ github.ref }}
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${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}
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- name: Clear ccache statistics
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run: |
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ccache --zero-stats
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ccache --max-size=2G
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ccache --show-stats
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- name: restore-gradle-cache
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uses: actions/cache@v2
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env:
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cache-name: gradle-v1
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with:
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path: ~/.gradle'
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key: ${{ env.cache-name }}-{{ hashFiles 'gradle/dependencies.gradle' }}-{{ hashFiles 'build.gradle' }}-{{ hashFiles 'gradle/wrapper/gradle-wrapper.properties' }}'
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restore-keys: |
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- ${{ env.cache-name }}
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- name: Check code style
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run: make android-check
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- name: Run Android unit tests
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run: make run-android-unit-test
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- name: Build libmapbox-gl.so for arm-v8
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run: make android-lib-arm-v8
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- name: Generate Espresso sanity tests
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run: make test-code-android
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- name: Build Test APK
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run: |
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MAPLIBRE_DEVELOPER_CONFIG_XML='${{ secrets.MAPLIBRE_DEVELOPER_CONFIG_XML }}'
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if [ -n "${MAPLIBRE_DEVELOPER_CONFIG_XML}" ]; then
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echo "${MAPLIBRE_DEVELOPER_CONFIG_XML}" > MapboxGLAndroidSDKTestApp/src/main/res/values/developer-config.xml
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make android-ui-test-arm-v8
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else
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echo "No secrets.MAPLIBRE_DEVELOPER_CONFIG_XML variable set, skipping apk build..."
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fi
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shell: bash
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- name: Log in to Google Cloud Platform
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run: |
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GLCLOUD_SERVICE_JSON='${{ secrets.GLCLOUD_SERVICE_JSON }}'
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if [[ -n "${GLCLOUD_SERVICE_JSON}" ]]; then
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echo "Activating google cloud account..."
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echo "${GLCLOUD_SERVICE_JSON}" > secret.json
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gcloud auth activate-service-account --key-file secret.json --project maptiler-gl-mobile
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rm secret.json
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else
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echo "No secrets.GLCLOUD_SERVICE_JSON variable set, skipping google cloud login..."
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fi
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shell: bash
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- name: Run instrumentation tests on Firebase
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run: |
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GLCLOUD_SERVICE_JSON='${{ secrets.GLCLOUD_SERVICE_JSON }}'
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if [[ -n "${GLCLOUD_SERVICE_JSON}" ]]; then
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gcloud firebase test android models list
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gcloud firebase test android run --type instrumentation \
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--app MapboxGLAndroidSDKTestApp/build/outputs/apk/debug/MapboxGLAndroidSDKTestApp-debug.apk \
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--test MapboxGLAndroidSDKTestApp/build/outputs/apk/androidTest/debug/MapboxGLAndroidSDKTestApp-debug-androidTest.apk \
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--device-ids sailfish --os-version-ids 26 --locales en --orientations portrait --timeout 20m \
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--environment-variables coverage=true,coverageFile="/sdcard/coverage.ec" --directories-to-pull /sdcard --results-dir maplibre-android-sdk-${{ github.run_number }}
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else
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echo "No secrets.GLCLOUD_SERVICE_JSON variable set, skipping instrumentation tests..."
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fi
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shell: bash
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- name: Store debug artifacts
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uses: actions/upload-artifact@v2
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with:
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name: debug-artifacts
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path: |
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MapboxGLAndroidSDKTestApp/build/outputs/apk/debug
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MapboxGLAndroidSDK/build/reports/lint-results.html
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MapboxGLAndroidSDK/lint-baseline.xml
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MapboxGLAndroidSDKTestApp/build/reports/lint-results.html
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MapboxGLAndroidSDKTestApp/build/reports/lint-results.xml
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MapboxGLAndroidSDKTestApp/lint-baseline.xml
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MapboxGLAndroidSDK/build/intermediates/cmake/debug/obj
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