Files
MapLibreParticleLab/src/mbgl/layer/circle_layer.hpp
2015-12-03 15:38:36 +01:00

41 lines
1.1 KiB
C++

#ifndef MBGL_CIRCLE_LAYER
#define MBGL_CIRCLE_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class CirclePaintProperties {
public:
PaintProperty<float> radius = 5.0f;
PaintProperty<Color> color = { {{ 0, 0, 0, 1 }} };
PaintProperty<float> opacity = 1.0f;
PaintProperty<std::array<float, 2>> translate = { {{ 0, 0 }} };
PaintProperty<TranslateAnchorType> translateAnchor = TranslateAnchorType::Map;
PaintProperty<float> blur = 0;
bool isVisible() const {
return radius > 0 && color.value[3] > 0 && opacity > 0;
}
};
class CircleLayer : public StyleLayer {
public:
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSVal&) override {};
void parsePaints(const JSVal&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
CirclePaintProperties paint;
};
} // namespace mbgl
#endif