Files
MapLibreParticleLab/src/mbgl/renderer/render_circle_layer.cpp
John Firebaugh d5f4d0f05f [core] Move render-related sources out of style directory/namespace
Moves the following to the renderer directory and out of the style namespace:

* CascadeParameters
* PropertyEvaluationParameters
* UpdateParameters
* PropertyEvaluator
* DataDrivenPropertyEvaluator
* CrossFadedPropertyEvaluator
* PaintPropertyBinder
* PaintProperyStatistics
* PossiblyEvaluatedPropertyValue
* TransitioningLight
* EvaluatedLight
2017-05-03 08:30:17 -07:00

66 lines
2.5 KiB
C++

#include <mbgl/renderer/render_circle_layer.hpp>
#include <mbgl/renderer/circle_bucket.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
RenderCircleLayer::RenderCircleLayer(const style::CircleLayer::Impl& _impl)
: RenderLayer(style::LayerType::Circle, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderCircleLayer::clone() const {
return std::make_unique<RenderCircleLayer>(*this);
}
std::unique_ptr<Bucket> RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
return std::make_unique<CircleBucket>(parameters, layers);
}
void RenderCircleLayer::cascade(const CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
&& (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
return unevaluated.hasTransition();
}
bool RenderCircleLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
const float bearing,
const float pixelsToTileUnits) const {
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::CircleTranslate>(),
evaluated.get<style::CircleTranslateAnchor>(),
bearing,
pixelsToTileUnits);
// Evaluate function
auto circleRadius = evaluated.get<style::CircleRadius>()
.evaluate(feature, zoom, style::CircleRadius::defaultValue())
* pixelsToTileUnits;
// Test intersection
return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius);
}
}