Files
MapLibreParticleLab/src/mbgl/shader/pattern_shader.cpp
2014-12-10 13:21:08 +01:00

27 lines
653 B
C++

#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/shaders.hpp>
#include <mbgl/platform/gl.hpp>
#include <cstdio>
using namespace mbgl;
PatternShader::PatternShader()
: Shader(
"pattern",
shaders[PATTERN_SHADER].vertex,
shaders[PATTERN_SHADER].fragment
) {
if (!valid) {
fprintf(stderr, "invalid pattern shader\n");
return;
}
a_pos = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_pos"));
}
void PatternShader::bind(char *offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset));
}