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MapLibreParticleLab/platform/ios/src/MGLMapView_Internal.h

15 lines
369 B
Objective-C

#import <Mapbox/Mapbox.h>
@interface MGLMapView (Internal)
/** Triggers another render pass even when it is not necessary. */
- (void)setNeedsGLDisplay;
/** Returns whether the map view is currently loading or processing any assets required to render the map */
- (BOOL)isFullyLoaded;
/** Empties the in-memory tile cache. */
- (void)didReceiveMemoryWarning;
@end