Files
MapLibreParticleLab/src/mbgl/programs/fill_program.hpp
2019-03-01 09:33:37 +01:00

118 lines
3.0 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/fill.hpp>
#include <mbgl/shaders/fill_pattern.hpp>
#include <mbgl/shaders/fill_outline.hpp>
#include <mbgl/shaders/fill_outline_pattern.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
#include <string>
namespace mbgl {
class ImagePosition;
class UnwrappedTileID;
class TransformState;
template <class> class Faded;
using FillLayoutAttributes = PositionOnlyLayoutAttributes;
using FillUniforms = TypeList<
uniforms::u_matrix,
uniforms::u_world>;
using FillPatternUniforms = TypeList<
uniforms::u_matrix,
uniforms::u_world,
uniforms::u_texsize,
uniforms::u_scale,
uniforms::u_fade,
uniforms::u_image,
uniforms::u_pixel_coord_upper,
uniforms::u_pixel_coord_lower>;
class FillProgram : public Program<
shaders::fill,
gfx::Triangle,
FillLayoutAttributes,
FillUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p) {
return LayoutVertex {
{{
p.x,
p.y
}}
};
}
};
class FillPatternProgram : public Program<
shaders::fill_pattern,
gfx::Triangle,
FillLayoutAttributes,
FillPatternUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
static UniformValues uniformValues(mat4 matrix,
Size framebufferSize,
Size atlasSize,
const CrossfadeParameters& crossfade,
const UnwrappedTileID&,
const TransformState&,
const float pixelRatio);
};
class FillOutlineProgram : public Program<
shaders::fill_outline,
gfx::Line,
FillLayoutAttributes,
FillUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
};
class FillOutlinePatternProgram : public Program<
shaders::fill_outline_pattern,
gfx::Line,
FillLayoutAttributes,
FillPatternUniforms,
style::FillPaintProperties>
{
public:
using Program::Program;
};
using FillLayoutVertex = FillProgram::LayoutVertex;
using FillAttributes = FillProgram::Attributes;
class FillLayerPrograms final : public LayerTypePrograms {
public:
FillLayerPrograms(gl::Context& context, const ProgramParameters& programParameters)
: fill(context, programParameters),
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters) {}
ProgramMap<FillProgram> fill;
ProgramMap<FillPatternProgram> fillPattern;
ProgramMap<FillOutlineProgram> fillOutline;
ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
};
} // namespace mbgl