118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/shaders/fill.hpp>
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#include <mbgl/shaders/fill_pattern.hpp>
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#include <mbgl/shaders/fill_outline.hpp>
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#include <mbgl/shaders/fill_outline_pattern.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/util/size.hpp>
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#include <mbgl/style/layers/fill_layer_properties.hpp>
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#include <string>
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namespace mbgl {
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class ImagePosition;
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class UnwrappedTileID;
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class TransformState;
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template <class> class Faded;
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using FillLayoutAttributes = PositionOnlyLayoutAttributes;
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using FillUniforms = TypeList<
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uniforms::u_matrix,
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uniforms::u_world>;
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using FillPatternUniforms = TypeList<
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uniforms::u_matrix,
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uniforms::u_world,
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uniforms::u_texsize,
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uniforms::u_scale,
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uniforms::u_fade,
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uniforms::u_image,
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uniforms::u_pixel_coord_upper,
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uniforms::u_pixel_coord_lower>;
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class FillProgram : public Program<
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shaders::fill,
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gfx::Triangle,
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FillLayoutAttributes,
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FillUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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static LayoutVertex layoutVertex(Point<int16_t> p) {
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return LayoutVertex {
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{{
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p.x,
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p.y
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}}
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};
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}
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};
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class FillPatternProgram : public Program<
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shaders::fill_pattern,
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gfx::Triangle,
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FillLayoutAttributes,
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FillPatternUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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static UniformValues uniformValues(mat4 matrix,
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Size framebufferSize,
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Size atlasSize,
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const CrossfadeParameters& crossfade,
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const UnwrappedTileID&,
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const TransformState&,
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const float pixelRatio);
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};
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class FillOutlineProgram : public Program<
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shaders::fill_outline,
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gfx::Line,
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FillLayoutAttributes,
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FillUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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};
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class FillOutlinePatternProgram : public Program<
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shaders::fill_outline_pattern,
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gfx::Line,
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FillLayoutAttributes,
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FillPatternUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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};
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using FillLayoutVertex = FillProgram::LayoutVertex;
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using FillAttributes = FillProgram::Attributes;
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class FillLayerPrograms final : public LayerTypePrograms {
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public:
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FillLayerPrograms(gl::Context& context, const ProgramParameters& programParameters)
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: fill(context, programParameters),
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fillPattern(context, programParameters),
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fillOutline(context, programParameters),
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fillOutlinePattern(context, programParameters) {}
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ProgramMap<FillProgram> fill;
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ProgramMap<FillPatternProgram> fillPattern;
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ProgramMap<FillOutlineProgram> fillOutline;
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ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
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};
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} // namespace mbgl
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