Files
MapLibreParticleLab/src/node_file_source.hpp
2015-02-04 18:21:39 +01:00

50 lines
1.3 KiB
C++

#pragma once
#include <mbgl/storage/file_source.hpp>
#include <node.h>
#include <nan.h>
#include <map>
namespace mbgl { namespace util { template <typename T> class AsyncQueue; } }
namespace node_mbgl {
class NodeFileSource : public node::ObjectWrap, public mbgl::FileSource {
////////////////////////////////////////////////////////////////////////////////////////////////
// Static Node Methods
public:
static void Init(v8::Handle<v8::Object> target);
static NAN_METHOD(New);
static v8::Persistent<v8::FunctionTemplate> constructorTemplate;
////////////////////////////////////////////////////////////////////////////////////////////////
// Instance
public:
NodeFileSource();
~NodeFileSource();
mbgl::Request *request(const mbgl::Resource &resource, uv_loop_t *loop, Callback callback);
void request(const mbgl::Resource &resource, Callback callback);
void cancel(mbgl::Request *request);
// visiblity?
void notify(mbgl::Request *request, const std::shared_ptr<const mbgl::Response> &response);
private:
struct Action;
using Queue = mbgl::util::AsyncQueue<Action>;
void processAdd(mbgl::Request *request);
void processCancel(mbgl::Request *request);
private:
std::map<mbgl::Request *, v8::Persistent<v8::Object>> pending;
Queue *queue = nullptr;
};
}