50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include <mbgl/storage/file_source.hpp>
|
|
|
|
#include <node.h>
|
|
#include <nan.h>
|
|
|
|
#include <map>
|
|
|
|
namespace mbgl { namespace util { template <typename T> class AsyncQueue; } }
|
|
|
|
namespace node_mbgl {
|
|
|
|
class NodeFileSource : public node::ObjectWrap, public mbgl::FileSource {
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Static Node Methods
|
|
public:
|
|
static void Init(v8::Handle<v8::Object> target);
|
|
static NAN_METHOD(New);
|
|
|
|
static v8::Persistent<v8::FunctionTemplate> constructorTemplate;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Instance
|
|
public:
|
|
NodeFileSource();
|
|
~NodeFileSource();
|
|
|
|
mbgl::Request *request(const mbgl::Resource &resource, uv_loop_t *loop, Callback callback);
|
|
void request(const mbgl::Resource &resource, Callback callback);
|
|
void cancel(mbgl::Request *request);
|
|
|
|
|
|
// visiblity?
|
|
void notify(mbgl::Request *request, const std::shared_ptr<const mbgl::Response> &response);
|
|
|
|
private:
|
|
struct Action;
|
|
using Queue = mbgl::util::AsyncQueue<Action>;
|
|
|
|
void processAdd(mbgl::Request *request);
|
|
void processCancel(mbgl::Request *request);
|
|
|
|
private:
|
|
std::map<mbgl::Request *, v8::Persistent<v8::Object>> pending;
|
|
Queue *queue = nullptr;
|
|
};
|
|
|
|
}
|