Files
MapLibreParticleLab/src/mbgl/geometry/elements_buffer.hpp
Ansis Brammanis f1edce8e21 remove linejoin shader
The previous commit switched to using triangles for drawing round joins.
2015-04-27 11:44:49 +02:00

50 lines
1.1 KiB
C++

#ifndef MBGL_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#define MBGL_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#include <mbgl/geometry/buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <array>
namespace mbgl {
template <int count>
struct ElementGroup : public util::noncopyable {
std::array<VertexArrayObject, count> array;
uint32_t vertex_length;
uint32_t elements_length;
ElementGroup() : vertex_length(0), elements_length(0) {}
ElementGroup(uint32_t vertex_length_, uint32_t elements_length_)
: vertex_length(vertex_length_),
elements_length(elements_length_) {
}
};
class TriangleElementsBuffer : public Buffer<
6, // bytes per triangle (3 * unsigned short == 6 bytes)
GL_ELEMENT_ARRAY_BUFFER
> {
public:
typedef uint16_t element_type;
void add(element_type a, element_type b, element_type c);
};
class LineElementsBuffer : public Buffer<
4, // bytes per triangle (2 * unsigned short == 6 bytes)
GL_ELEMENT_ARRAY_BUFFER
> {
public:
typedef uint16_t element_type;
void add(element_type a, element_type b);
};
}
#endif