Files
MapLibreParticleLab/shaders/fill.vertex.glsl
2023-03-25 14:46:49 +01:00

14 lines
293 B
GLSL

attribute vec2 a_pos;
uniform mat4 u_matrix;
#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 color
#pragma mapbox: initialize lowp float opacity
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}