10 lines
212 B
GLSL
10 lines
212 B
GLSL
uniform highp vec4 u_color;
|
|
uniform sampler2D u_overlay;
|
|
|
|
varying vec2 v_uv;
|
|
|
|
void main() {
|
|
vec4 overlay_color = texture2D(u_overlay, v_uv);
|
|
gl_FragColor = mix(u_color, overlay_color, overlay_color.a);
|
|
}
|