Files
MapLibreParticleLab/shaders/debug.fragment.glsl
2023-03-25 14:46:49 +01:00

10 lines
212 B
GLSL

uniform highp vec4 u_color;
uniform sampler2D u_overlay;
varying vec2 v_uv;
void main() {
vec4 overlay_color = texture2D(u_overlay, v_uv);
gl_FragColor = mix(u_color, overlay_color, overlay_color.a);
}