Files
MapLibreParticleLab/platform/osx
Ansis Brammanis d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00
..
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2016-01-05 08:04:16 -08:00
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Mapbox OS X SDK

Bitrise

A library based on Mapbox GL Native for embedding interactive vector maps into Cocoa applications on OS X 10.10.0 and above using Objective-C, Swift, or Interface Builder.

This SDK is analogous to the Mapbox iOS SDK, and much of the iOS SDK documentation applies here. Mapbox does not officially support the OS X to the same extent as the iOS SDK; however, bug reports and pull requests are certainly welcome.