Files
MapLibreParticleLab/platform/default
Ansis Brammanis d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00
..
2015-10-28 22:36:35 +11:00
2015-12-15 10:19:56 -08:00
2015-11-25 15:57:36 -08:00
2015-11-27 17:47:02 +02:00