Files
MapLibreParticleLab/platform/default/include/mbgl/gfx/headless_backend.hpp
Alex Cristici d2feec269e Android benchmark frame time (#1958)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2024-02-01 22:30:56 +02:00

35 lines
1.1 KiB
C++

#pragma once
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/gfx/backend.hpp>
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/util/image.hpp>
#include <memory>
namespace mbgl {
namespace gfx {
// Common headless backend interface, provides HeadlessBackend backend factory
// and enables extending gfx::Renderable with platform specific implementation
// of readStillImage.
class HeadlessBackend : public gfx::Renderable {
public:
// Factory.
static std::unique_ptr<HeadlessBackend> Create(const Size size = {256, 256},
SwapBehaviour swapBehavior = SwapBehaviour::NoFlush,
const gfx::ContextMode contextMode = gfx::ContextMode::Unique) {
return Backend::Create<HeadlessBackend, Size, SwapBehaviour, gfx::ContextMode>(size, swapBehavior, contextMode);
}
virtual PremultipliedImage readStillImage() = 0;
virtual RendererBackend* getRendererBackend() = 0;
void setSize(Size);
protected:
HeadlessBackend(Size);
};
} // namespace gfx
} // namespace mbgl