Files
MapLibreParticleLab/include/mbgl/gfx/renderable.hpp
Alex Cristici d2feec269e Android benchmark frame time (#1958)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2024-02-01 22:30:56 +02:00

56 lines
1.1 KiB
C++

#pragma once
#include <mbgl/util/size.hpp>
#include <memory>
#include <cassert>
namespace mbgl {
namespace gfx {
class RenderableResource {
protected:
explicit RenderableResource() = default;
public:
virtual ~RenderableResource() = default;
RenderableResource(const RenderableResource&) = delete;
RenderableResource& operator=(const RenderableResource&) = delete;
virtual void bind() = 0;
};
class Renderable {
public:
enum class SwapBehaviour {
NoFlush,
Flush
};
protected:
Renderable(const Size size_, std::unique_ptr<RenderableResource> resource_)
: size(size_),
resource(std::move(resource_)) {}
virtual ~Renderable() = default;
public:
Size getSize() const { return size; }
template <typename T>
T& getResource() const {
assert(resource);
return static_cast<T&>(*resource);
}
virtual void wait() {}
bool operator!=(const Renderable& other) const { return resource.get() != other.resource.get(); }
protected:
Size size;
std::unique_ptr<RenderableResource> resource;
};
} // namespace gfx
} // namespace mbgl