* Refactoring online file source so that tile server configuration is not hardcoded - part 1 * Added default templates * Update from master * Renaming MGLAccountManager to MGLSettings. Passing ResourceOptions and TileServerOptions to relevant classes and method in order to remove mapbox hardocded configuration * Fixing build * Addedm missing theme * Unit tests fixes * Fixing unit tests, adding factory methods for creating predefined configuration. * Fixing mapbox unit tests * Additional unit test fixes * Making MapboxConfiguration default * Making get/set resource options available in all classes that inherits from FileSource * Making get/set resource options available in all classes that inherits from FileSource - part 2 * Fixes for Android * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Disable test coverage reports * Removing hardcoded configuration in iOS project - part 1 * Fixing wrong file extension, making use of tile server options. * Use apiKey and MGL_API_KEY everywhere * Just a rename * Re-enabling tests and improving MGLSettings init * Removing mapbox hardcoded configuration, using api key everywhere, implementing JNI conversion for TileServerOptions * Lint issues. * Integrating configurable tile server properties into Android SDK - part 2 * Removing mabox accounts * Exposing multiple configurations to Android SDK - bug fixes * Removing TileServerOptions from public interface - native methods dont work before mapbox-gl library is loaded * Adding support for configurable predefined styles * Migrating predefined styles in test app + cleanup * Parameter fix * Bug fixes * Fixing render test build * Fixing offline tester * Fixing benchmark tool * Fix: typo in method name * Adding code for public access to TileServerOptions * Bug fixes and debug code removal * Fixes for macOS, adding unit tests from MapLibre, removing redundant members from OnlineFileSource * Unit test fixes * MacOS test app - migrating to configurable tile server options, part 1 * Fixing offline maps * Migrating macOS test app to MapTiler * Minor improvements * Putting back apiKey test * Added unit tests for MapTiler configuration * Migrating test resources to MapTiler * minor fix * A few fixes * Fixing macOS tests, removing feedback functionality * Migrating ios test app to MapTiler * Migrating ui tests * UI tests fix * Benchmarking app fix * Cleanup and strings updates * Migrating benchmark app to maptiler * API key injection in benchmark app * Putting back release configuration * Additional tests and fixing issues identified by thread sanitizer. * Removing test filters * Fixes and addressing lint issues * More Maptiler tests + minro fix * Android instrumentation test migration to MapTiler. Exposing missing TileServerOptions in Android SDK. Minor fixes. * No requirements on API key format. * Fixing offline cache test tool * Adding configurable domain name for sources, adding source domain int MapTiler configuration, cleanup * Migrating tests to MapTiler, adding code for canonicalizing URLs, removing mapbox stuff from comments, cleanup * More tests * Updated database size * Lint issues * Fixed test * Updating developer config API key * Fixes for Android, propagaing updated tileServerOptions to native file sources, more tests * Just a few more fixes * Propagating updated settings to file sources + additional unit test * Lint issues * Removing test filter and fixing incorrect uri * Release preparation * macos release notes
191 lines
6.8 KiB
YAML
191 lines
6.8 KiB
YAML
name: android-release
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on:
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workflow_dispatch:
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jobs:
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build:
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#runs-on: ubuntu-latest
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runs-on: [self-hosted, ubuntu-20.04]
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defaults:
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run:
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working-directory: platform/android
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container:
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image: ghcr.io/maplibre/android-ndk-r21b
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credentials:
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username: ${{ github.repository_owner }}
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password: ${{ secrets.CR_PAT }}
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env:
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LIBSYSCONFCPUS: 8
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JOBS: 8
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BUILDTYPE: Release
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IS_LOCAL_DEVELOPMENT: false
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Ensure source code revision
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run: scripts/ensure-code-revision.sh
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working-directory: platform/android
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shell: bash
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- name: Cache node modules
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uses: actions/cache@v2
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env:
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cache-name: cache-node-modules
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with:
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path: ~/.npm
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key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('**/package-lock.json') }}
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restore-keys: |
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${{ runner.os }}-build-${{ env.cache-name }}-
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${{ runner.os }}-build-
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${{ runner.os }}-
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- name: npm install
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run: npm install --ignore-scripts
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working-directory: platform/android
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- name: Prepare ccache
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run: ccache --clear
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- name: Cache ccache
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uses: actions/cache@v2
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env:
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cache-name: ccache-v1
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with:
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path: ~/.ccache'
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key: ${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}-${{ github.head_ref }}
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restore-keys: |
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${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}
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${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}-${{ github.ref }}
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${{ env.cache-name }}-${{ runner.os }}-${{ github.job }}
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- name: Clear ccache statistics
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run: |
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ccache --zero-stats
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ccache --max-size=2G
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ccache --show-stats
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- name: restore-gradle-cache
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uses: actions/cache@v2
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env:
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cache-name: gradle-v1
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with:
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path: ~/.gradle'
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key: ${{ env.cache-name }}-{{ hashFiles 'gradle/dependencies.gradle' }}-{{ hashFiles 'build.gradle' }}-{{ hashFiles 'gradle/wrapper/gradle-wrapper.properties' }}'
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restore-keys: |
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- ${{ env.cache-name }}
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- name: Android nitpick
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run: make run-android-nitpick
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- name: Update version name
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run: |
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RELEASE_VERSION="$( git describe --tags --match=android-v*.*.* --abbrev=0 | sed 's/^android-v//' )"
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echo "Latest version from tag: $RELEASE_VERSION"
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if [ ! -z "$RELEASE_VERSION" ]; then
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sed -i -e "s/^VERSION_NAME=.*/VERSION_NAME=${RELEASE_VERSION}/" MapboxGLAndroidSDK/gradle.properties
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echo "MapboxGLAndroidSDK/gradle.properties:"
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cat MapboxGLAndroidSDK/gradle.properties
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fi
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shell: bash
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- name: Build package
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run: make apackage
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- name: Build release Test App
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run: |
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MAPLIBRE_DEVELOPER_CONFIG_XML='${{ secrets.MAPLIBRE_DEVELOPER_CONFIG_XML }}'
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if [ -n "${MAPLIBRE_DEVELOPER_CONFIG_XML}" ]; then
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echo "${MAPLIBRE_DEVELOPER_CONFIG_XML}" > MapboxGLAndroidSDKTestApp/src/main/res/values/developer-config.xml
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make android
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else
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echo "No secrets.MAPLIBRE_DEVELOPER_CONFIG_XML variable set, skipping apk build..."
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fi
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shell: bash
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- name: Generate javadoc
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run: make android-javadoc
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- name: Log in to Google Cloud Platform
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run: |
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GLCLOUD_SERVICE_JSON='${{ secrets.GLCLOUD_SERVICE_JSON }}'
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if [[ -n "${GLCLOUD_SERVICE_JSON}" ]]; then
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echo "Activating google cloud account..."
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echo "${GLCLOUD_SERVICE_JSON}" > secret.json
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gcloud auth activate-service-account --key-file secret.json --project maptiler-gl-mobile
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rm secret.json
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else
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echo "No secrets.GLCLOUD_SERVICE_JSON variable set, skipping google cloud login..."
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fi
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shell: bash
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- name: Run robotest of release Test App on Firebase
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run: |
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GLCLOUD_SERVICE_JSON='${{ secrets.GLCLOUD_SERVICE_JSON }}'
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if [[ -n "${GLCLOUD_SERVICE_JSON}" ]]; then
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gcloud firebase test android run --type robo \
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--app MapboxGLAndroidSDKTestApp/build/outputs/apk/release/MapboxGLAndroidSDKTestApp-release.apk \
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--device-ids sailfish --os-version-ids "26" --locales en --orientations portrait --timeout 90s
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else
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echo "No secrets.GLCLOUD_SERVICE_JSON variable set, skipping tests..."
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fi
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shell: bash
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# create github release
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- name: Prepare release
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id: prepare_release
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run: |
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RELEASE_NOTES_PATH="${PWD}/release_notes.txt"
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./scripts/release-notes.js > ${RELEASE_NOTES_PATH}
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echo ::set-output name=release_notes::${RELEASE_NOTES_PATH}
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echo ::set-output name=version_tag::$( git describe --tags --match=android-v*.*.* --abbrev=0 )
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shell: bash
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- name: Create release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ steps.prepare_release.outputs.version_tag }}
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release_name: ${{steps.prepare_release.outputs.version_tag }}
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body_path: ${{ steps.prepare_release.outputs.release_notes }}
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draft: false
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prerelease: false
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- name: Upload aar
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id: upload-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: platform/android/MapboxGLAndroidSDK/build/outputs/aar/MapboxGLAndroidSDK-release.aar
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asset_name: MapboxGLAndroidSDK-release.aar
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asset_content_type: application/zip
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- name: Clean release
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run: |
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rm -f ${{ steps.prepare_release.outputs.release_notes }}
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shell: bash
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- name: Prepare MavenCentral release
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env:
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GPG_KEY_CONTENTS: ${{ secrets.GPG_KEY_CONTENTS }}
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run: |
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echo "${GPG_KEY_CONTENTS}" | base64 -d > signing-key.gpg
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shell: bash
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- name: Publish to MavenCentral
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run: make run-android-publish
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env:
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OSSRH_USERNAME: ${{ secrets.OSSRH_USERNAME }}
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OSSRH_PASSWORD: ${{ secrets.OSSRH_PASSWORD }}
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SIGNING_KEY_ID: ${{ secrets.SIGNING_KEY_ID }}
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SIGNING_PASSWORD: ${{ secrets.SIGNING_PASSWORD }}
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SONATYPE_STAGING_PROFILE_ID: ${{ secrets.SONATYPE_STAGING_PROFILE_ID }}
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