Files
MapLibreParticleLab/include/llmr/map/tile_parser.hpp
Young Hahn 86ae823306 Merge branch 'glyphrange-boost-locale' into glyphrange-yh-guesses
Conflicts:
	src/map/tile_parser.cpp
	src/text/glyph_store.cpp
2014-05-29 06:06:57 -04:00

52 lines
1.9 KiB
C++

#ifndef LLMR_MAP_TILE_PARSER
#define LLMR_MAP_TILE_PARSER
#include <llmr/map/vector_tile_data.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/text/placement.hpp>
#include <llmr/text/glyph_store.hpp>
#include <llmr/text/glyph.hpp>
#include <llmr/util/utf.hpp>
namespace llmr {
class Style;
class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class LayerDescription;
class Bucket;
class TileParser {
public:
TileParser(const std::string& data, VectorTileData& tile, const Style& style, GlyphAtlas& glyphAtlas, GlyphStore &glyphStore, SpriteAtlas &spriteAtlas);
private:
bool obsolete() const;
void parseGlyphs();
void parseStyleLayers(const std::vector<LayerDescription>& layers);
void addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string, const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
std::unique_ptr<Bucket> createBucket(const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createIconBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::unique_ptr<Bucket> createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
template <class Bucket> void addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
template <class Bucket, typename ...Args> void addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc, Args&& ...args);
private:
const VectorTile vector_data;
VectorTileData& tile;
const Style& style;
GlyphAtlas& glyphAtlas;
GlyphStore &glyphStore;
SpriteAtlas &spriteAtlas;
Faces faces;
Placement placement;
};
}
#endif