14 lines
292 B
GLSL
14 lines
292 B
GLSL
#pragma mapbox: define highp vec4 color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 color
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#pragma mapbox: initialize lowp float opacity
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fragColor = color * opacity;
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#ifdef OVERDRAW_INSPECTOR
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fragColor = vec4(1.0);
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#endif
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}
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